Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-06-2004, 08:22 AM
dragonflz
Sarnak
 
Join Date: Apr 2004
Location: Maine
Posts: 34
Default 5.8 server bugs

This is hopefully in the correct spot, please forgive me if it is not...

I just downloaded the newest source from cvs, and compiled a fresh bin.

noticed these problems...

1) I wanted the server to be locked, and it showed up as locked, but while I was testing I got visitors.

2) I also noticed that all previous characters created using 5.7 for the person logged in got deleted, with a message of it being a bogus character.





I will post more bugs as I come across them

Drag
__________________
-------------------------------
Comming soon.....
TotD EQEMU Server
-------------------------------
And there I was, Gone!
Reply With Quote
  #2  
Old 09-06-2004, 08:59 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

1) Was your server set to locked in your LoginServer.ini file?

2) Yah thats normal, a converter wasnt written for this version, so it will delete old characters that are incompatible.
__________________
Lethal Encounter
Reply With Quote
  #3  
Old 09-06-2004, 09:06 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Will there be a convertor before official 5.8 release?

This would be the deciding factor of wether or not we upgrade )
Reply With Quote
  #4  
Old 09-06-2004, 09:18 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

I guess I could write one
__________________
Lethal Encounter
Reply With Quote
  #5  
Old 09-06-2004, 09:52 AM
dragonflz
Sarnak
 
Join Date: Apr 2004
Location: Maine
Posts: 34
Default

Edgar1898 Wrote
Quote:
Was your server set to locked in your LoginServer.ini file?

Yes, it was set to locked, as well as showing up as locked on the server select screen.

Drag
__________________
-------------------------------
Comming soon.....
TotD EQEMU Server
-------------------------------
And there I was, Gone!
Reply With Quote
  #6  
Old 09-06-2004, 10:57 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

I have a converter that I will release eventually.
Reply With Quote
  #7  
Old 09-06-2004, 10:59 AM
Melwin
Fire Beetle
 
Join Date: Jan 2005
Posts: 15
Default

Everybody loves Nitty.

^_^
__________________
Shards of Dalaya Staff Administrator
I have stairs in my house.
Reply With Quote
  #8  
Old 09-06-2004, 11:32 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Quote:
I have a converter that I will release eventually.
too late!

I checked mine into cvs, it should reach public cvs in a few hours.
__________________
Lethal Encounter
Reply With Quote
  #9  
Old 09-06-2004, 11:39 AM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default Re: 5.8 server bugs

Quote:
Originally Posted by dragonflz
1) I wanted the server to be locked, and it showed up as locked, but while I was testing I got visitors.
This is probably related to the bug that people could log into other peoples characters. SInce when its locked, GMs can still get on, they were probably getting in as the server thought they had a GM account.
Reply With Quote
  #10  
Old 09-09-2004, 10:09 AM
samandhi's Avatar
samandhi
Demi-God
 
Join Date: Aug 2003
Posts: 1,056
Default

On the 5.8 Testserver when using a necromancer, and tyring to go down to neriakc to talk to trainer, the gouls at the entrance to the necro/sk training area are aggro to me.. KOS as a matter of fact...Unless they have changed this from live, it has ALWAYS been that they are warm to necros/sk's.....
__________________

Quote:
Analysis paralysis will keep you from failing, but it will also keep you from succeeding.
  • L.L. CoolJ
Reply With Quote
  #11  
Old 09-09-2004, 11:21 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

KOS faction is a database issues, not a code bug.

And if you're anything but a dark elf, those ghouls are supposed to be KOS, necro or not. Ask my gnome.
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
Reply With Quote
  #12  
Old 09-09-2004, 11:26 AM
samandhi's Avatar
samandhi
Demi-God
 
Join Date: Aug 2003
Posts: 1,056
Default

Quote:
KOS faction is a database issues, not a code bug.
Yes, I understand... and:
Quote:
And if you're anything but a dark elf, those ghouls are supposed to be KOS, necro or not. Ask my gnome.
Yes, I understand... TY...

[edit] Semi-my fault, as this is test server bug, and I suppose I posted it in a general 5.8 bug thread, when there IS (as I saw after posting) a test server specific thread... Oh well, Is still a bug nonetheless.....
__________________

Quote:
Analysis paralysis will keep you from failing, but it will also keep you from succeeding.
  • L.L. CoolJ
Reply With Quote
  #13  
Old 09-09-2004, 11:53 PM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
Default

I tried playing on the "official 5.8 test server" and I find that almost all the time when I zone I never come out the other end. My client just hangs. And then a lot of the time I can't get back in at all with that character.

Is that "normal"?

This is a direct copy of a client that is working fine with EQ Live so I'd be suprised if it's a client issue at all.
Reply With Quote
  #14  
Old 09-11-2004, 01:34 PM
giulietta
Fire Beetle
 
Join Date: Sep 2004
Posts: 14
Default

No, it is not normal. I have been playing test every day for the last 5 days and no trouble zoning at all... other than it turning me around on zone so that I face the zone line again and if I take a step before looking around I end up zoning back again.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:32 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3