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Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |
06-21-2015, 03:27 PM
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Hill Giant
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Join Date: May 2003
Location: Tacoma, WA
Posts: 225
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Minotaur Elder Missing from Lower Guk
Not sure if anyone else has noticed, but the database from September 2014 appears to be missing the minotaur elder. It's not in the npc_types table. This mob is a level 33 cleric and primarily drops the Chrysoberyl Talisman and Carved Ivory Mask, among other trivial loot. Spawns in the hole area near raster.
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06-22-2015, 03:47 AM
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Discordant
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Join Date: Jan 2007
Posts: 443
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Assuming you're using the PEQ database?
When I come across something missing from it, I copy it from some of the other databases available. Between the ones kicking around (AX, Alka) you should be able to find it and copy it over.
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06-22-2015, 06:36 AM
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Hill Giant
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Join Date: Feb 2013
Posts: 220
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Running this query should put the npc in your database with the correct values, including faction and loot tables, which were already in my version of the PEQ database.
Code:
INSERT INTO `npc_types` (`id`, `name`, `lastname`, `level`, `race`, `class`, `bodytype`, `hp`, `mana`, `gender`, `texture`, `helmtexture`, `herosforgemodel`, `size`, `hp_regen_rate`, `mana_regen_rate`, `loottable_id`, `merchant_id`, `alt_currency_id`, `npc_spells_id`, `npc_spells_effects_id`, `npc_faction_id`, `adventure_template_id`, `trap_template`, `mindmg`, `maxdmg`, `attack_count`, `npcspecialattks`, `special_abilities`, `aggroradius`, `assistradius`, `face`, `luclin_hairstyle`, `luclin_haircolor`, `luclin_eyecolor`, `luclin_eyecolor2`, `luclin_beardcolor`, `luclin_beard`, `drakkin_heritage`, `drakkin_tattoo`, `drakkin_details`, `armortint_id`, `armortint_red`, `armortint_green`, `armortint_blue`, `d_melee_texture1`, `d_melee_texture2`, `ammo_idfile`, `prim_melee_type`, `sec_melee_type`, `ranged_type`, `runspeed`, `MR`, `CR`, `DR`, `FR`, `PR`, `Corrup`, `PhR`, `see_invis`, `see_invis_undead`, `qglobal`, `AC`, `npc_aggro`, `spawn_limit`, `attack_speed`, `attack_delay`, `findable`, `STR`, `STA`, `DEX`, `AGI`, `_INT`, `WIS`, `CHA`, `see_hide`, `see_improved_hide`, `trackable`, `isbot`, `exclude`, `ATK`, `Accuracy`, `Avoidance`, `slow_mitigation`, `version`, `maxlevel`, `scalerate`, `private_corpse`, `unique_spawn_by_name`, `underwater`, `isquest`, `emoteid`, `spellscale`, `healscale`, `no_target_hotkey`, `raid_target`, `armtexture`, `bracertexture`, `handtexture`, `legtexture`, `feettexture`, `light`, `walkspeed`, `peqid`, `unique_`, `fixed`) VALUES (66000, 'a_minotaur_elder', '', 33, 53, 2, 1, 1350, 0, 2, 0, 0, 0, 9, 0, 0, 1662, 0, 0, 1, 0, 31, 0, 0, 14, 69, -1, '', '', 35, 0, 0, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'IT10', 28, 28, 7, 1.25, 13, 13, 13, 13, 13, 13, 10, 0, 1, 0, 249, 0, 0, -17, 30, 0, 112, 112, 112, 112, 74, 112, 112, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0);
To have him spawn, I think he should have a 10% chance of spawning on spawngroup 'gukbottom_54', but I am not sure as the database I got the values from in the al'kabor database that uses completely different spawn_tables.
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