Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-27-2015, 11:37 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default Cannon's Fury Server

Can I get someone to please log in to Cannon's Fury for a quick test. Server has been up a few days and not sure anyone can get in. Thanks.
Reply With Quote
  #2  
Old 04-28-2015, 12:07 AM
Ansley1
Sarnak
 
Join Date: Mar 2009
Posts: 78
Default

Didn't work for me with UF client. Lemme try titanium
Reply With Quote
  #3  
Old 04-28-2015, 12:11 AM
Ansley1
Sarnak
 
Join Date: Mar 2009
Posts: 78
Default

No go on Titanium or RoF client.
Reply With Quote
  #4  
Old 04-28-2015, 01:02 AM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
Default

The most common causes of this are usually an IP entry in the eqemu_config.xml when it's not necessary and/or port forwarding.

Post your eqemu_config.xml while minding your usernames, passwords and randomstring (i.e. omitting them).

And what firewall software and/or router do you use?
Reply With Quote
  #5  
Old 04-28-2015, 10:19 AM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

I just set up port forwarding, its been many years since Ive had a server up and a little rusty. Should be good now. I hope.
Reply With Quote
  #6  
Old 04-28-2015, 02:41 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default Still haven't seen activity

Still looking for feedback. Thanks.
Reply With Quote
  #7  
Old 04-28-2015, 03:35 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default Possibly Solved

Ok so I had to uncomment the external and internal ip address in the config file. duh. please let me know if you can log in to the server now. Thanks.
Reply With Quote
  #8  
Old 04-28-2015, 06:43 PM
Excuses
Hill Giant
 
Join Date: Mar 2015
Posts: 126
Default

Mine are commented out but i connect threw eqemu loginserver.

How are you connecting to it?
Reply With Quote
  #9  
Old 04-28-2015, 08:41 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default Using a computer on my network

duplicate post sorry
Reply With Quote
  #10  
Old 04-28-2015, 08:43 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

i also forwarded the UDP ports for all of the ports used.
Reply With Quote
  #11  
Old 04-28-2015, 08:45 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

Quote:
Originally Posted by ghanja View Post
The most common causes of this are usually an IP entry in the eqemu_config.xml when it's not necessary and/or port forwarding.

Post your eqemu_config.xml while minding your usernames, passwords and randomstring (i.e. omitting them).

And what firewall software and/or router do you use?
<?xml version="1.0">
<server>
<world>
<!-- Set the shortname to ONE word. The longname is what shows up on server list -->
<shortname>cannons_fury</shortname>
<longname>!!!Cannons Fury {Custom Solo NPC Buffs] Test Buff</longname>

<!-- DO NOT EDIT ANY LINES BETWEEN HERE AND THE DATABASE SECTION -->
<address>24.209.54.146</address>
<localaddress>192.168.0.10</localaddress>

<!-- Loginserver information. DO NOT EDIT -->
<loginserver>
<host>login.eqemulator.net</host>
<port>5998</port>
<account>cannon</account>
<password>mypassword</password>
</loginserver>

<!-- Sets the ip/port for the tcp connections. DO NOT EDIT -->
<!-- <tcp ip="127.0.0.1" port="9000" telnet="disable"/> -->
<tcp ip="127.0.0.1" port="9000" telnet="enable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>longrandomkey12345lifelessf</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<!-- <http port="9080" enabled="false" mimefile="mime.types" /> -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. DO NOT EDIT -->
<chatserver>
<!-- <host>192.168.1.x</host> -->
<!-- <port>10234</port> -->
<host>192.168.10</host>
<port>10234</port>
</chatserver>

<!-- Mailserver (in-game mail) information. DO NOT EDIT -->
<mailserver>
<!-- <host>192.168.1.x</host> -->
<!-- <port>7778</port> -->
<host>192.168.0.10</host>
<port>10234</port>
</mailserver>

<zones>
<!-- The defaultstatus is what status the new toons will have on your server -->
<defaultstatus>0</defaultstatus>

<!-- Sets port range for world to use to auto configure zones DO NOT EDIT RIGHT NOW-->
<!-- <ports low="7000" high="7100"/> -->
<ports low="7000" high="7400"/>
</zones>

<!-- Set username to root and password is your MySQL password and db to peq -->
<database>
<!-- <host>127.0.0.1</host> -->
<!-- <port>3306</port> -->
<!-- <username>root</username> -->
<!-- <password>xxxxx</password> -->
<!-- <db>peq</db> -->
<host>127.0.0.1</host>
<port>3306</port>
<username>root</username>
<password>mypassword</password>
<db>cannondatabase</db>
</database>

<qsdatabase>
<!-- <host>127.0.0.1</host> -->
<!-- <port>3306</port> -->
<!-- <username>root</username> -->
<!-- <password>xxxxx</password> -->
<!-- <db>peq</db> -->
<host>127.0.0.1</host>
<port>3306</port>
<username>root</username>
<password>mypassword</password>
<db>cannondatabase</db>
</qsdatabase>

<!-- Launcher Configuration DO NOT EDIT-->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
<!-- <timers restart="200" reterminate="200" initial="200" interval="200"/> -->
</launcher>

<!-- File locations. DO NOT EDIT -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. DO NOT EDIT -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
Reply With Quote
  #12  
Old 04-28-2015, 09:16 PM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
Default

Code:
<!-- DO NOT EDIT ANY LINES BETWEEN HERE AND THE DATABASE SECTION -->
<!-- <address>24.209.54.146</address>
<!-- <localaddress>192.168.0.10</localaddress>
Unless you have some VLAN, involved routing, etc. going on, the above should probably stay commented.

Though, that brings me to the second part of my question from above. What are you working behind? (router, L3 switch, firewall, what?)
Reply With Quote
  #13  
Old 04-28-2015, 09:28 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

Quote:
Originally Posted by ghanja View Post
Code:
<!-- DO NOT EDIT ANY LINES BETWEEN HERE AND THE DATABASE SECTION -->
<!-- <address>24.209.54.146</address>
<!-- <localaddress>192.168.0.10</localaddress>
Unless you have some VLAN, involved routing, etc. going on, the above should probably stay commented.

Though, that brings me to the second part of my question from above. What are you working behind? (router, L3 switch, firewall, what?)
Belkin modem/router i can still log in from my network but no one outside my network can login. Is there a place somewhere my external IP address has to be?
Reply With Quote
  #14  
Old 04-28-2015, 09:43 PM
Excuses
Hill Giant
 
Join Date: Mar 2015
Posts: 126
Default

comment the address and local address out, and from the looks of it the server has 7 users online atm.
Reply With Quote
  #15  
Old 04-28-2015, 09:58 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

The seven online were all on my network. can you log in to my server? I have to assume that somewhere in the config file has to be my external IP address for this to work right?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:41 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3