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  #1  
Old 01-03-2010, 08:14 AM
eski2
Hill Giant
 
Join Date: May 2008
Location: sydney
Posts: 177
Default what makes a good weapon (damage/delay) in your opinion?

Focusing on damage vs delay and raw damage... because in some situations a large damage slow weapon is what you need.

I seeem to recall there was some threshold where if it was very slow, you got some sort of damage bonus as well, but that's a vague and untrustworthy memory now.

I used to rank weapons, all other things being equal, by damage/delay but the stats and procs and such make calculations impossible. However, just thinking for a moment about damage and delay, when would a slow weapon be equal in value to a fast? Would you say the value = (some formula) or is it just a gut thing?
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  #2  
Old 01-03-2010, 12:51 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

the best way to evaluate a weapon is in term of damage ratio, which is DMG/DLY

so 10 dmg, 20 dly, is ratio 0.5
the higher number the better

the damage bonus is added to MINIMUM dmg done, its about +1 per 4 levels for 1handers.
and for 2handers its based off level and delay - the bigger the delay, the higher the bonus.

however the final number produced by DB is insignificant at ANY level, so you may as well just ignore.
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  #3  
Old 01-05-2010, 12:34 PM
Ansley1
Sarnak
 
Join Date: Mar 2009
Posts: 78
Default

iirc 2 hand dmg bonus isnt calculated 100% correctly on emu. I remember in the past hitting lower then should be possible with certain 2 handed weapons. Hitting for (1) critting for (2) ect..
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  #4  
Old 01-05-2010, 04:37 PM
WkimWes
Sarnak
 
Join Date: Dec 2009
Posts: 42
Default

Quote:
Originally Posted by Ansley1 View Post
iirc 2 hand dmg bonus isnt calculated 100% correctly on emu. I remember in the past hitting lower then should be possible with certain 2 handed weapons. Hitting for (1) critting for (2) ect..
Youch! That orc pawn must've taken forever to kill.
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