|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Misc::Off Topic Want to talk about something that has nothing to do with EverQuest or the emulator? Post here. |
12-20-2004, 11:25 AM
|
Fire Beetle
|
|
Join Date: Aug 2004
Posts: 10
|
|
EQOA emulator
Hi, I was wondering if anyone is working on a emulator/private server for EQOA for PS2. I'm pretty sure it is possible. I think we could just make some kind of codebreaker code to redirect the game to a new server. I've seen this done with PSO for the PC and DC, so I think it might be possible.
Let me know what you guys think...
|
12-20-2004, 03:42 PM
|
Demi-God
|
|
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
|
|
How would you packetcollect that? 0.o
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
|
12-21-2004, 07:00 AM
|
Fire Beetle
|
|
Join Date: Aug 2004
Posts: 10
|
|
I'm really not sure, but I THINK it might be similar to the way this guy made a PSO server. I'm not experienced with packets and stuff, I'm just guessing
|
12-23-2004, 01:46 AM
|
Fire Beetle
|
|
Join Date: Jul 2004
Posts: 6
|
|
EQOA packets
.f.)......ɲ....Ɋ....#..ɗ...04.y. ...,..._6.>..d...L$.......Y...B%...ɺ. ..`.=.6.>T
.f.)........@......2...ɘ...%... .7.,.V62T..e...;4.........Z...n.H..L... =$.'gr...ɻ.....;.3+g
.f.)........).{.....N.u.k.e.r. .s.h.o.u.t.s.:. .h.i.??.J.
.f.)......ɳ..2!..ə...4..........F ...f....4.1...[...7$.ǀ..M..'.$.'gr...ɼ........
.f.)........@......2...ɚ...E4.l.. ....).TF...g....$.4..\...$...N..'.. x....ɽ...@.&...c
These are 5 packets from when i was in FP
|
12-23-2004, 07:13 AM
|
Fire Beetle
|
|
Join Date: Aug 2004
Posts: 10
|
|
Nuker, how were you able to do that? Do packets usually look like that?
Good job (I think)
|
12-23-2004, 01:47 PM
|
Hill Giant
|
|
Join Date: Sep 2003
Posts: 142
|
|
I thought packets were usually in hex....lol
|
12-23-2004, 09:38 PM
|
|
Sarnak
|
|
Join Date: Mar 2004
Posts: 77
|
|
could it packet collect properly if you used your ps2 to boot an OS? with a usb external hardrive and a few bits of modding a ps2 can properly boot a windows OS (also xbox can boot mac os as well, its alot eaier than doing the ps2 one) However, how would u emulate it? Plus who would play EQOA emu when no one plays EQOA...??
PS: this is what the alphabet would look like if Q and R never existed
|
12-24-2004, 06:12 AM
|
Fire Beetle
|
|
Join Date: Aug 2004
Posts: 10
|
|
Hmm... I was not aware xbox could boot mac. I run linux on my xbox and I have heard people running windows on xbox, but never mac.
I was also not aware that the PS2 could boot windows. Are you sure about this? When xbox runs windows it is extrememly slow and laggy, how could a PS2 do this better?
|
12-24-2004, 07:09 AM
|
Fire Beetle
|
|
Join Date: Aug 2003
Location: Sacramento, CA USA
Posts: 14
|
|
XBox does NOT boot mac, it runs an emulator (pearpc) from within linux that runs the mac os
the PS2 also runs linux which runs emulators and such.. first i've heard of it running windows.
__________________
--------
jam^
--------
|
12-24-2004, 09:28 AM
|
Discordant
|
|
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
|
|
Accomplishing this would be quite simple really.
Have a computer sitting between the PS2 and the internet connection (or have the ps2 and a computer on the same hub (not switch!)) and then sniff the packets coming from the PS2.
The actual connection interception is a bit more difficult...
If it resolves the servers by DNS then it's simple, make your router (whether that's a pc or a hardware router) resolve the server's DNS to the box you're running the emulator on.
Aside from that, development would be just like any other server emulator... probably a degree easier since Sony can't change the protocol on you.
|
12-24-2004, 09:56 AM
|
Demi-God
|
|
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
|
|
My question is
how would you change the loginserver?
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
|
12-24-2004, 10:30 AM
|
|
Sarnak
|
|
Join Date: Mar 2004
Posts: 77
|
|
http://www.cc.gatech.edu/~ranma1/mac_install.html
yeah its just an emulated version running on linux, but also with ps2 you can make it just boot a real OS (or so i have seen, never don it personally) but you have to actually alter the hardware of the ps2 a tad, its hard but possible.
|
12-24-2004, 02:07 PM
|
Discordant
|
|
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
|
|
Quote:
Originally Posted by Cisyouc
My question is
how would you change the loginserver?
|
You'd have your computer intercept the connection to the official server and reroute it to your server.
|
12-30-2004, 07:28 AM
|
Fire Beetle
|
|
Join Date: Jul 2004
Posts: 6
|
|
Well it's simple how i did see My computer has 2 Nic cards in it. 1 is plugged directly into my cable modem and the other into my PS2..Run a Packet Sniffer on the Computer load up EQOA and you see everything
Next i'll show you some things i found in the EQOA disk.....Like the GM toolbar. And the EQhost.txt
|
12-30-2004, 09:07 AM
|
Fire Beetle
|
|
Join Date: Jul 2004
Posts: 6
|
|
Quote:
Originally Posted by Stealth_raptor
I thought packets were usually in hex....lol
|
Not if You convert them to Ascii
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 06:15 PM.
|
|
|
|
|
|
|
|
|
|
|
|
|