Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-07-2010, 08:40 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default sub EVENT_POPUPRESPONSE to Player.pl

For not only to aid the purpose of what I am trying to achieve on the development of my server, I think it would be phenomenal to be able to call a sub EVENT_POPUPRESPONSE inside the Player.pl instead of having to use a mob in focus to activate this. Although for how I have it set up it's not an incredible pain but I think would make it a lot easier for people trying to do something similar to what I am trying to do. I'll display a picture for an example...



So the idea is that you would click on the door that represents a link in time. And by accepting this door's description it would send you to that place in time, but in this case my players would have to target the mob placed right below for label reasons...

Qeynos-Blackburrow_Showdown.pl

Code:
sub EVENT_POPUPRESPONSE {
        if ($popupid eq "1") 
		{
		quest::movepc(1,186.4, 14.3, 3.1, 192);
        }
}
Having this called in the player.pl as a self standing window would a tad bit nicer for even raid events for servers who have defeated such and such and would like to be given an option to be sent to X for X.

If any questions let me know, I appreciate the time you guys put into this project as I plan on giving back.

Thanks,
~Akkadius~
Reply With Quote
  #2  
Old 02-07-2010, 10:54 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

You should read through the changelog sometimes :P

http://code.google.com/p/projecteqem.../changelog.txt

Derision set it to go to the player.pl about a week ago :P
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #3  
Old 02-07-2010, 11:03 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Oh jeeeez, I haven't updated my compile for a little over a week to look through it. Heh, thanks...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:41 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3