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  #1  
Old 04-09-2020, 02:15 AM
hokken
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Join Date: Feb 2011
Posts: 15
Default Bots casting animations issue SOLVED

Is it just me or there isn’t any casting animation when bots use spells ? I am using the RoF2 client, same with Underfoot.

UPDATE: actually working now after restarting game and server, not sure what the reason was.
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  #2  
Old 04-09-2020, 03:49 PM
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Uleat
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Location: North Carolina
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If it keeps happening, let me know.

It might be related to distance limiting..would need to look into it, though.
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  #3  
Old 04-10-2020, 09:42 AM
hokken
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Join Date: Feb 2011
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Thanks Uleat, it’s all been working fine since.

Also thanks for the great work.

I am a 50years old EQ veteran, started to play in 1999 I have been playing on P1999 and AX classics for a little while but wanted to install my own server and I am having a great time with the Eqemu bots

I am also learning more commands as I play. Haven’t tried the healrotation set of commands yet but I’m sure I will dive into it soon.

There is a couple of commands that I am still unsure on how to use: precombat and outofcombat.

Having mainly played in crushbone for now, I have been wondering about the best way to tackle some situations:

1. How to prevent my bots to chase a mob, something like a flee command where they immediately stop chasing and follow the leader.
2. Also When I am attacked is there any way to have my warrior automatically try to taunt that mob ?
3. Is there any way to prevent a bot to spam cast a spell,? I am thinking of my wizard who keep spamming her fire damage shield. For now the trick I have found is to set her stance to passive before combat so she is full mana before the combat starts.

Thanks
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  #4  
Old 04-10-2020, 03:47 PM
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Uleat
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The 'pull' command is really nice


I can't remember atm if 'outofcombat' is obselete...

I'd have to look at the spell load and see..it could have been replaced by the 'pre-combat' behavior.

Basically, 'pre-combat' allows cast bots to 'prep' for combat.

Only Bards are currently coded to make use of this..but, if you look at the songs they use with versus without the flag, you'll see.

Full implementation would allow all bot classes to do whatever they need to do prior to combat.

(For the most part, it's just an indicator to tell bots to cast short duration combat buffs .. like wizards/druids .. that they would be constantly re-casting otherwise.)

You will need an attackable target to 'set' the flag. The flag also drops whenever combat begins or the target changes (or is dropped.)
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  #5  
Old 04-10-2020, 04:54 PM
hokken
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Oki thanks a lot for your tips, I will give it a go
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