Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::GeorgeS's Tools

Development::GeorgeS's Tools A forum just for GeorgeS's tools

Reply
 
Thread Tools Display Modes
  #1  
Old 05-24-2009, 06:15 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default Recipe Editor Containers

GeorgeS,

The last modifications you made to the Recipe editor seem pretty nice so far. The only issue I am having is that I can't seem to get it to let me add more containers for recipes. It seems to default to the wrong ID for forges. I think the general forge should be 17, but it is defaulting to 17809 or something. Maybe I am doing something wrong, but when I try to click to add a row, it doesn't seem to do anything.

Other than that, it seems to work really great.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 05-24-2009, 11:45 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

yes the new editor is amazing! thats excatly what i have asked for, and totaly missed its release

but I do seem to have troubles with adding/controling containers like Trev says.

oh yeah another important thing - you shoddl consider making it posible for container by item# not just name, and prabobly make some sort of separate button which will list all PRIMARY containers like stationary Forge, Loom, Owen etc. (do not however add things like jewelry Kit or tailoring kit to that list, cuase are items - not stationary, and if DB is custom they may not corespand to default item ids#!)

even better thing- perhaps a list of deafutl container can be read from OUTSIDE .txt file in side the folder where your program is, and then each user can put his own entries there like:

6666 Jewelry Kit

and thats what your program will read as primary container list

once again- keep up the great work - my server work would be nearly imposible wihout your tools!
Reply With Quote
  #3  
Old 05-24-2009, 12:10 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

oh and yes I more thing- in the list of curent containers shown - there should be a 2nd column which will show id of the container, and ability to click into that collumn field and enter a diffirent id over it- just like you enter item id in the recepie above.

this way if a user allready knows container ids he needs, he won't need to use the search list at all- he just enters id of the container directly
Reply With Quote
  #4  
Old 05-25-2009, 04:37 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Thanks for the issues. I fixed those problems and the newest version should work as expected. Forges will use itemid=17 and you can now add containers and add new ones by using just id's as requested. Fixed misc bugs


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #5  
Old 05-25-2009, 01:27 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Thanks George!

There stil hwoever soem bugginess I am experiencing - or may be I am nto using it right.

For exmaple- let say I don't know what container name I need or what its number ID is.
I go into "View all containers" - but there is nothing realy there except "Add as container"

For exmaple I type in "loom" and clik "add as container" and editor crashes with error "subscript out of range" Tried typign id - same thing

not realy sure what to do with that or how to add container I do not know ID of.

perhaps what needs to be added inside that smaller window is:

-Show ALL containers- the programm will search DB for any item which is container and list their name and their ID
-Search for container by name
-and of course Show Primary Stationary Containers IDs


I am prety sure old version of editor did had some sort of search?
Reply With Quote
  #6  
Old 05-26-2009, 12:14 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

That's strange, I just tested it again and when one clicks on the view all containers button, it populates with all containers. Some of these are hard coded so I cannot imagine the problem.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #7  
Old 05-26-2009, 12:22 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

well i have just run the TS editor again just to see if i missed a button or something...

I Click - "View all containers" - window opens up- but list is empty
Reply With Quote
  #8  
Old 05-26-2009, 10:15 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Ok, I looked at this better and found a possibility your database is pretty much customised enough to cause this so I rewrote the container search code and it should now work for all databases

TradeSkill Recipe Editor
1.0.6 -Container code fixed for specific databases



GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:28 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3