Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-08-2004, 07:24 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenZone 4.7

1. Changed the layout of the main window and main menu. Changes included are:

- Got rid of the mesh selection popup window. Instead you can select mesh objects from a list on the right side of the main window and examine the mesh object in a little render window in the lower right corner.

- Got rid of all the checkboxes and moved them to panes underneath the mesh list. There are buttons above the list that function like tabs that let you toggle between mesh objects, ground editing options, and display options.

- Moved the ground editing options from underneath the object properties pane to the pane described above.

- Added buttons along the bottom that let you move any selected objects north, south, east, west, up, or down in 0.1-unit increments.

- Moved the compass to below the render window.

- Moved the labels that show your position in fly mode to the status bar.

- Put all import menu selections under a File...Import... submenu.

- Put all export menu selections under a File...Export... submenu.

- Fixed several texture-related bugs, including bugs in the ground editor.

2. Made some improvements to Quake 3 map importing. It will probably never be perfect, but it's better than it was.

3. Animated water or lava areas don't require exactly four textures anymore and I changed the water properties popup a little to allow you to have as many textures as you want. This means that any .SCN files you save with OpenZone 4.7 won't be readable in earlier versions.

4. Other miscellaneous bug fixes and cosmetic changes.
Reply With Quote
  #2  
Old 08-08-2004, 10:42 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Awesome wind, especially for the right object box, i cant wait to see my other suggestons added, like ... MSH Editor :p
I hope the latest OZ change will help peoples in using OZ.

Im really wondering some things about OZ / Zone creation.
- Who is using OZ ?
- Who would like to use OZ but cant ? (explain why plz).
This will maybe help WindCatcher in knowing who is using its software and who cant and why (Lack of explanation, UI, models, textures, ... whatever).
__________________

Reply With Quote
  #3  
Old 08-08-2004, 11:48 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

I'm using it, just started work on a few custom zones for Evertorn a few days ago.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
  #4  
Old 08-08-2004, 07:16 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Hmm, a bug I've found so far is that in ground editor mode, the texture displayed on the ground editing surface isn't the texture that you've actually selected. It seems to be placing them on the ground edit surface a few textures higher or lower than the selected texture. It's only a visual bug in ground editing mode though...the correct textures display in overhead/fly mode.
__________________
Xeldan
Lead Content Designer
Shards of Dalaya
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:48 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3