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Quests::Completed This is where Completed quests are. |
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02-23-2009, 07:59 PM
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Sarnak
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Join Date: Feb 2009
Location: New Mexico
Posts: 34
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The Lost Trinket
Ok, I am starting to get in the swing. I have found a quest that doesn't appear to be in the PEQ quest repositoty: The Lost Trinket. *EDIT* This is actually called "The Lost Snake".
The NPC name is Animal_Trainer_Visop. Here is the code:
Code:
#zone - rathemtn
#quest - The Lost Trinket
#Loftus
sub EVENT_SAY
{
if($text=~/hail/i){
quest::say("Come to look at my animals, have you? I have managed to capture and train some of the finest specimens in all of Norrath. Do you have any [skill with animals] yourself?");
}
if($text=~/skill with animals/i)
{
quest::say("Those blasted Trolls caused me to lose one of my finest specimens! I had captured a beautiful giant water moccasin while studying the swamplands. I did so love that [snake], I even fancy she grew to love me. I spent many hours training her.");
}
if($text=~/snake/i)
{
quest::say("There was a band of Troll invaders moving through our supply line one day, while I was attempting to calm one of the spiderlings they struck. My crates were smashed and they panicked the poor things rather badly. We were able to fend them off and I gathered together most of the freed animals, but alas my snake was nowhere to be found. I have been so busy helping them adjust to their new surroundings that I find myself lacking the time to go [look for her].");
}
if($text=~/look for her/i)
{
quest::say("She answers to the name of Sethena when she is in the mood. She wore a trinket around her neck that she was rather fond of. If you could bring her back to me I would be most grateful, I do fear that she may have gone wild again. If this is the case, bring me back the trinket she wears as evidence of this. I must get back to work, it is feeding time. Good luck!");
}
}
sub EVENT_ITEM
{
if(plugin::check_handin(\%itemcount, 54001 == 1))
{
quest::say("Alas, my poor Sethena! Thank you for this trinket, please take this.");
quest::faction(264,100);
quest::exp(2500);
quest::summonitem("54002");
}
}
For some reason, when I hand in the 54001 (A Muddy Trinket), he does not return the factions, xp nor the reward, 54002 (Trainer's Bauble).
Can anyone help?
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02-23-2009, 08:07 PM
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Sarnak
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Join Date: Feb 2009
Location: New Mexico
Posts: 34
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Incidentally, everything in the EVENT_SAY section works fine. So there is just something wrong with the turn-in section, EVENT_ITEM.
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02-23-2009, 08:20 PM
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Developer
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Join Date: Mar 2003
Posts: 1,497
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=> instead of ==
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02-23-2009, 08:40 PM
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Sarnak
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Join Date: Feb 2009
Location: New Mexico
Posts: 34
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Thank you so much, J!
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02-23-2009, 08:41 PM
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Sarnak
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Join Date: Feb 2009
Location: New Mexico
Posts: 34
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Sadly, that did not work :(
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02-23-2009, 08:55 PM
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Developer
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Join Date: Mar 2003
Posts: 1,497
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Did you make the changes while the server was still running? If so, make sure you #reloadpl
Is your check_handin plugin in the proper plugin folder?
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02-23-2009, 09:01 PM
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Sarnak
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Join Date: Feb 2009
Location: New Mexico
Posts: 34
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Woot! That did it!
Thank you so much, J.
Now with my test GM character, the experience that was returned was a value other than 2500. It was 356875 - how do I account for that?
Also, where do I get the plugin "plugin::return_items(\%itemcount)"?
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02-23-2009, 09:05 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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You don't really get experience as a GM so you can pretty much ignore that value. I've never looked at the code to see why it spits out those numbers though. They can be pretty huge.
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02-23-2009, 09:06 PM
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Sarnak
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Join Date: Feb 2009
Location: New Mexico
Posts: 34
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Thanks Andrew! Any guidance on the return_items plugin?
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02-23-2009, 09:14 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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Quote:
Originally Posted by Loftus
Thanks Andrew! Any guidance on the return_items plugin?
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I believe it is part of the check_items plugin. It's part of one of them. I looked it up once but don't recall which one it is in. You can search for it in the plugin folder if you check for contents(ie grep).
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02-23-2009, 09:19 PM
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Sarnak
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Join Date: Feb 2009
Location: New Mexico
Posts: 34
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Oh gotcha.
So as long as I have the handin plugin I do not need to add a 5th file in the plugin directory for this?
Also, someone else noted in another thread that they prefer to NOT put the return_items in an else statement, but rather at the end as stand-alone. This apparently would return any unused/incorrect items if at least some of the items were what the NPC was looking for?
So,
Code:
sub EVENT_ITEM
{
if(plugin::check_handin(\%itemcount, 54001 => 1))
{
quest::say("Alas, my poor Sethena! Thank you for this trinket, $name. Please, take this as a token of my gratitude.");
quest::faction(264,100);
quest::exp(18000);
quest::summonitem(54002);
}
}
plugin::return_items(\%itemcount);
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02-23-2009, 09:30 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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Correct on both.
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02-23-2009, 10:05 PM
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Developer
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Join Date: Mar 2003
Posts: 1,497
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You have it outside of the sub..
Personally, I like having the return items in the elsif statement just so I feel better that the hand-in item won't accidentally be returned along with the reward.
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02-24-2009, 12:10 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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Quote:
Originally Posted by joligario
You have it outside of the sub..
Personally, I like having the return items in the elsif statement just so I feel better that the hand-in item won't accidentally be returned along with the reward.
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I'm pretty sure that can't happen. From what I understand if it satisfies the if condition, the item is actually removed from the hash so it wouldn't be available to be returned. I haven't looked at it all that much but that is how I understand it to work.
Good catch on the placement of the return too. I didn't look at the code real close.
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