Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Plugins & Mods

Quests::Plugins & Mods Completed plugins for public use as well as modifications.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-23-2015, 03:22 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default Move Formation

Anyone have the moveformation plugin only move the squad and not the leader? This is the one that Trevius wrote a few years ago. Currently for me, it moves the squad beautifully but the leader just stands there.

EDIT:

Okay, for reference just to elaborate how it works. The script has my $LeaderNPCID = 2701876 in the example, but it is never used. The grid is absolutely needed or the NPC'd do some crazy things. It works pretty good altogether, they should actually start to move when the leader starts it's grid and leaves it's first waypoint.
Reply With Quote
  #2  
Old 10-24-2015, 03:08 AM
Drajor's Avatar
Drajor
Developer
 
Join Date: Nov 2012
Location: Halas
Posts: 355
Default

I think Akkadius wrote some nifty perl for this sort of thing! /ping Akkadius
__________________
Drajor regards you indifferently -- what would you like your tombstone to say?
Reply With Quote
  #3  
Old 10-24-2015, 08:08 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Will do.

/10char
Reply With Quote
  #4  
Old 10-26-2015, 02:04 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

Yeah this is working great until the formation is attacked. They immediately start swimming in the air, the ones that do not have any aggro. I think it is because they are pathing and it stops. Even if the entire formation gets aggro, if the leader dies the rest of them just wander around swimming.
Reply With Quote
  #5  
Old 04-23-2016, 08:15 PM
Figback65
Discordant
 
Join Date: Aug 2009
Location: 2131231231
Posts: 255
Default

Provocating, I been wanting to fix this also and been thinking about it but have not made any test runs yet. The only backwoods way I can think of to resolve it easy is to make a double leader situation. LeaderA = invis non agro npc, LeaderB = follows leaderA, Formation adds follow LeaderA also. The formation loc will have to be adjusted tho to make it still look correct. But this way if the leader dies, the formation adds will still follow the invis npc thus simulation the patrol. Then you can also add a depop timer or another for of check on the invis npc controller to work with a depop cycle.
__________________
Reply With Quote
  #6  
Old 04-24-2016, 08:55 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

What I ended up doing is making a sweep of the zone of the followers NPCid and depop those. In my particular situation this worked very well.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:16 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3