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  #1  
Old 08-13-2004, 03:29 AM
ajb20
Hill Giant
 
Join Date: Jul 2004
Posts: 106
Default Making NPC Scribe Spells

If someone could help please it would be greatly appreciated. I know it is out there I have played on 2 servers where the spell scriber worked and I would appreciate it very much if someone out there would be willing to share their knowledge with the rest of us. I know it requires some editing of the c++ scripts so if anyone could please pass on a how-to and what-to-do for editing the script to include the spellscribing ability in quests that would be perfect.

Thanks all!
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  #2  
Old 08-13-2004, 03:33 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

you didn't even look for an answer did you.

there's a post on the first page of this forum called "scribespells"...
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  #3  
Old 08-13-2004, 03:37 AM
jimbox114
Hill Giant
 
Join Date: Jun 2004
Posts: 231
Default

I have yet to ever get my spellscriber to work, I even got a word for word script from Cofruben for it and it still don't work :/ She responds to hails and such, just don't scribe the spells.
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  #4  
Old 08-13-2004, 03:43 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

=(

never tried it myself. ill give it a shot later tonight and see what happens
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  #5  
Old 08-13-2004, 06:56 AM
hypershadow66
Banned
 
Join Date: Nov 2003
Posts: 335
Default

i have mine working heres the code if you want it


Code:
sub EVENT_SAY  
{  
if ($text=~/hail/i) { quest::say("Would you like ALL of your spells [scribe]d?"); } 
if ($text=~/scribe/i) { quest::scribespells(65); }  
}
and if you dont want it, then forget what i just posted =P

EDIT
Oh and be shore not to make the NPC's Name have Scribe in it
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  #6  
Old 08-13-2004, 07:00 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by hypershadow66
i have mine working heres the code if you want it


Code:
sub EVENT_SAY  
{  
if ($text=~/hail/i) { quest::say("Would you like ALL of your spells [scribe]d?"); } 
if ($text=~/scribe/i) { quest::scribespells(65); }  
}
and if you dont want it, then forget what i just posted =P

EDIT
Oh and be shore not to make the NPC's Name have Scribe in it
I believe the syntax is,
Code:
if($text=~/scribe/i){quest::scribespells();}
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #7  
Old 08-13-2004, 07:31 AM
hypershadow66
Banned
 
Join Date: Nov 2003
Posts: 335
Default

My guy didnt work when i had it like yours, cripp told me to change it to what i have now and now it works.
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  #8  
Old 08-13-2004, 07:55 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Yeah you have to have a level value within quest::scribespells()
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  #9  
Old 08-13-2004, 03:16 PM
ajb20
Hill Giant
 
Join Date: Jul 2004
Posts: 106
Default

sub EVENT_SAY
{
if ($text=~ /Hail/i){quest::say("I am... Oh that's not important right now, would you care to have your spells [scribed]?");}
if ($text=~ /scribed/i){quest::scribespells($ulevel);}
}

and it does not work, does it have to be a level value? I know i've seen it work where it only scribes up to user level...
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  #10  
Old 08-13-2004, 04:30 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

Code:
sub EVENT_SAY 
{ 
if ($text=~/Hail/i) { quest::say("I am... Oh that's not important right now, would you care to have your spells [scribed]?"); } 
if ($text=~/scribed/i) { quest::scribespells($ulevel); } 
}
try this.
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