Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-15-2019, 04:57 PM
strugglegenerator's Avatar
strugglegenerator
Hill Giant
 
Join Date: May 2012
Location: Minnesota
Posts: 231
Question Jboots casting indoors

I've been trying to disable Journeyman's Boots from working for indoor zones such as Velketor's Labyrinth. While I've been successful at doing this for Spirit of Wolf, it appears a clicky is a different story (even though it is still considered a spell).

I've confirmed that in my spells_new table, the zonetype for the Spell: Journeyman's Boots is set to 1, indicating the spell should only work in an outdoor zone.

I've also confirmed that in my zone table that castoutdoor is set to 0, indicating outdoor casting is not allowed for Velketor's Labyrinth.

I re-exported my spells_new and dbstr_us files and re-distributed on the client side, but Jboots is still working when clicked for indoors zones such as Velketor's Labyrinth.

Any ideas on what could be causing this?
Reply With Quote
  #2  
Old 09-15-2019, 07:07 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

This is speculation...


I think the casting and binding per-zone issue has come up before.

Older clients used to check for those conditions and not let you perform such actions where they were not allowed.

Newer clients have changed to let the server generate the actions and messages.


It's possible this could be something that just hasn't been addressed in our code yet.


EDIT: If you have an older client, you could test this. UF might work..but, you may have to go back further.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #3  
Old 09-15-2019, 07:31 PM
strugglegenerator's Avatar
strugglegenerator
Hill Giant
 
Join Date: May 2012
Location: Minnesota
Posts: 231
Default

Thank you Uleat. I am using Titanium. I will experiment with a workaround and report my findings.
Reply With Quote
  #4  
Old 09-15-2019, 11:28 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

Could that not be handled with a global EVENT_ITEM_CLICK script ? (just thinking out loud).
__________________
Hanging out at Antonica.World
Reply With Quote
  #5  
Old 09-18-2019, 08:00 AM
strugglegenerator's Avatar
strugglegenerator
Hill Giant
 
Join Date: May 2012
Location: Minnesota
Posts: 231
Default

That's a good idea, but my program knowledge is limited. I have yet to find a workaround for now.
Reply With Quote
Reply

Tags
indoor zones, jboots, spells_new


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:34 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3