Code:
sub EVENT_SPAWN
{
quest::settimer("tmr1",1);
}
sub EVENT_TIMER
{
if($timer eq "tmr1")
{
$npc->SetAppearance(1);
quest::stoptimer("tmr1");
}
}
simple enough right?
2 problems.
1. if you NOT in the zone when mob has spawned, it will appear to be standing up.
2. If mob does laying down, and you begin to fight it - it will stand up, hit you, and drop back down. When mobs attack delay is up, it will stand up again, hit you, and fall again...
Logicaly #stoptimer should have prevented mobs from falling down again, but it don't seem to be happening.