Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-12-2004, 07:53 AM
haushalter
Fire Beetle
 
Join Date: Feb 2004
Posts: 1
Default x and y cooridnates are reversed for #loc and /loc

I noticed that when i do a #loc on a mob, #goto that location and then do a /loc on myself that the x and y coordinates are reversed. Could this be why I have been having problems with my moving mobs disappearing and then walking back from someplace unknown when using all combinations of #grid commands?
Reply With Quote
  #2  
Old 02-12-2004, 07:56 AM
Monrezz's Avatar
Monrezz
Dragon
 
Join Date: Mar 2003
Location: #loc
Posts: 745
Default

Yes, I think it was done intentionally to make it easier but ended up causing more confusion.

I seem to remember it was changed so #loc and /loc will now give the same, should be in the latest CVS.

Monrezz
__________________

kRPG Profile
Reply With Quote
  #3  
Old 02-12-2004, 09:34 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

The x value should be the north-south value, increasing as you move north. The y value should be the east-west value, increasing as you move west. Therefore, the smallest x and y values are to the southeast and the largest values are to the northwest. At least, this is how .WLD files are coded.

Basically, EQ uses a "right-handed" coordinate system. Take your right hand and extend your forefinger, middle finger, and thumb at right angles to each other (forefinger pointing away from you, middle finger pointing to your left, and thumb pointing up). Your forefinger would represent the x axis, your middle finger the y axis, and your thumb the z axis. Your forefinger would be pointing north, your middle finger pointing west, and your thumb pointing up.

Wind
Reply With Quote
  #4  
Old 02-12-2004, 10:11 AM
samandhi's Avatar
samandhi
Demi-God
 
Join Date: Aug 2003
Posts: 1,056
Default

Good analogy Wind... I always forget myself what coord. is what.. That will help me remember tremendously.
__________________

Quote:
Analysis paralysis will keep you from failing, but it will also keep you from succeeding.
  • L.L. CoolJ
Reply With Quote
  #5  
Old 02-12-2004, 05:29 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

:twisted: And just to confuse everyone, I'll point out that the OOT zone is all screwed up. The whole thing is rotated 180 degrees.

This is ONLY in OOT that I know of.
__________________
Please read the forum rules and look at reacent messages before posting.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:35 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3