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General::News EQemu news posts. |
11-07-2005, 02:25 AM
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Developer
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Join Date: Jul 2004
Posts: 773
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0.6.3 up
guys,
I decided to bump the version number since theres been a lot of changes to 0.6.2. I fixed a few major things recently and put some untested binaries up on sourceforge. Its not live compat, so dont ask.
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11-07-2005, 06:12 AM
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Discordant
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Join Date: Dec 2004
Posts: 266
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Round of applause for the maestro please............
WTG FTW.
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11-07-2005, 07:29 AM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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0.6.3 Eqemu CVS working fine on linux box !
Many thanks fathernitwit
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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11-07-2005, 09:19 AM
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Discordant
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Join Date: Jun 2003
Posts: 345
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As usual, great job.
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11-07-2005, 11:03 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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If you are having problems with rdtsc.cpp compiling in the zone source I suggest using this assembly instead
Edit: read below, you need to change the variables high and low if you are using VC.
This goes in rdtsc.cpp below sint64 RDTSC_Timer::rdtsc() for the WIN32 ifdef
__asm
{
push eax
push edx
rdtsc
mov high, eax
mov low, edx
pop edx
pop eax
}
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EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
Last edited by image; 11-08-2005 at 12:43 AM..
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11-07-2005, 01:35 PM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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Thanks alot for the update , Still find that the buffs dissapearing on zoning bug is still active, Anyone have any idea whats causing this?
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11-07-2005, 02:36 PM
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Developer
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Join Date: Jul 2004
Posts: 773
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hmm image...
I disabled that assembly on windows because I cant get either version to compile on VC6... keeps throwing:
error C2400: inline assembler syntax error in 'first operand'; found ','
any ideas?
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11-07-2005, 04:21 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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I will look into it fathernitwit my laptop overheated when I was working on the eqemu source lol...
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EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
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11-07-2005, 04:38 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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This is gonna sound really funny but high and low i think are reserved keywords, change the variables to something like tsHigh and tsLow
Edit: windows doesn't use usleep, it uses sleep, but I don't know if either are a good idea?
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EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
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11-08-2005, 06:34 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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EQEmu just keeps on rolling along !
I can't even remember anymore what the last version I worked on was...
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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11-08-2005, 08:52 AM
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Dragon
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Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
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Quote:
Originally Posted by Trumpcard
EQEmu just keeps on rolling along !
I can't even remember anymore what the last version I worked on was...
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trump that would be 0.6.4
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Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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11-08-2005, 03:43 PM
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Developer
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Join Date: Jul 2004
Posts: 773
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thanks image, I made the changes but havent tried it... the sleep is only used in the calibration loop in an attempt to be able to convert the ticks of rdtsc into a time figure... it tends to be wrong unless you calibrate it for over a second at process start time (annoying), but is better than nothing... its still accurate relative to the other rdtsc readings.
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11-08-2005, 07:06 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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I compiled it had no problems but sleep is bad because it physically freezes the program, so chances are if we had like 30 people in the zone and they were all interacting with merchants, its gonna be freezing up the zone when they buy/sell whatever. We have no other ways around this?
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EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
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11-09-2005, 07:41 AM
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Sarnak
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Join Date: Jul 2005
Posts: 39
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Quote:
Originally Posted by image
I compiled it had no problems but sleep is bad because it physically freezes the program, so chances are if we had like 30 people in the zone and they were all interacting with merchants, its gonna be freezing up the zone when they buy/sell whatever. We have no other ways around this?
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Using a FOR loop and having it add to X 10 million times??? :lol:, Why do we need to use sleep anyways, sorry havent looked at the source and have no clue what part of the code this is in, the main loo???
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11-09-2005, 10:38 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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rdtsc.cpp some time elapsing code or something :P
__________________
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EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
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