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  #1  
Old 04-17-2006, 03:39 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default 0.7.0 Released (Titanium Compatible)

Thats right folks. After slaving over a hot keyboard for weeks, Doodman and I are proud to present EQEmu 0.7.0. This release not only includes support for the version of EQ which is currently shipping on the Titanium CD, but it also introduces dynamic patch support so that players with different client versions can log into the same server.

Full details and release notes are avaliable on the wiki:
http://www.eqemulator.net/wiki/wikka...=Dev070Release

This is not a stable release at this point, we just figured you guys would rather have something to play with. Here are some of the known loose ends:
  • completely untested on windows.
  • Uses 256k of memory per zone per patch for opcodes (they need to go back into shared mem asap)
  • No ability to turn off a patch without recompiling right now.

enjoy and please post bugs in the appropriate forum.

Last edited by fathernitwit; 04-17-2006 at 11:42 PM..
  #2  
Old 04-17-2006, 03:49 PM
bushman77
Hill Giant
 
Join Date: May 2003
Location: In the bush
Posts: 129
Default ....

The gods have answered
  #3  
Old 04-17-2006, 03:49 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Talking

Awesome work guys, I love it!
  #4  
Old 04-17-2006, 03:49 PM
Doughnutz
Sarnak
 
Join Date: Jun 2005
Location: Oregon
Posts: 74
Default

I <3 you guys.
  #5  
Old 04-17-2006, 03:51 PM
Qinamen
Sarnak
 
Join Date: Nov 2005
Location: old people central, Connecticut
Posts: 30
Default

Amazing Guys, Truly Amazing
Thanks so much for all this hard work you've guys done and such...
#createitems..
*drools*
haha <3333
  #6  
Old 04-17-2006, 04:39 PM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
Default

i love you guys, i'll get started breaking windows immediately
  #7  
Old 04-17-2006, 04:58 PM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
Default

the .tar file from the front page is corrupted =/
  #8  
Old 04-17-2006, 06:05 PM
Doughnutz
Sarnak
 
Join Date: Jun 2005
Location: Oregon
Posts: 74
Default

Yes, the zip file in dls is corrupt. Tried to repair it but failed. Cant wait to try it out on my new project.
  #9  
Old 04-17-2006, 10:19 PM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default

try http://paradigma.no-ip.org/eqemu/EQEmu-0.7.0.zip
  #10  
Old 04-17-2006, 10:38 PM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
Default

Quote:
Originally Posted by aza77
your my hero, been waiting to play with this
  #11  
Old 04-17-2006, 11:48 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Ahhh! Green in the forum header!! It's a sign of the apocalypse!!!

Seriously, this is awesome. I, who have admittedly been a stick in the mud about all the new code changes in EQEMu, find this an amazing feat and gone about very very nicely. The design of the code appears impeccable and I can't wait to get my grubby hands on it (:
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
  #12  
Old 04-18-2006, 12:02 AM
kripsinkurehall
Sarnak
 
Join Date: Mar 2006
Location: Richmond, VA
Posts: 30
Default

Very cool. Can't wait to test this.
  #13  
Old 04-18-2006, 12:04 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?
  #14  
Old 04-18-2006, 01:13 AM
mrea
Discordant
 
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

This is great and everything but will any work still be put into 6.x?

If not I'll go out a pick up a copy I guess.
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  #15  
Old 04-18-2006, 01:18 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

The server still supports the old 0.6.1+ client. That's what I have been using, no problems.
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