Well, theoretically since we are using the .map files to check los for mobs, it should be possible now to find a path for the mob to go that is away from the PC that cast the spell and doesn't intersect any objects in the map. It would require some significant coding, but I don't think its impossible like it used to be since the server now actually knows what the zone looks like. Before it was impossible because the server treated the zone as an empty cube basically and jsut knew where the mobs and characters were at in it.
|