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  #1  
Old 03-06-2014, 07:49 AM
kaos00723
Sarnak
 
Join Date: Apr 2010
Posts: 38
Default Rogue Deadly Strike/Throwing Crit

Code:
Implemented deadly strikes and increase rogue throwing crit rate …
New rules:
Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
Rogue throwing crit rate is rather ridiculous. These rules might need tweaking
but they gave me fairly live-like results, even with AA added
This won't do anyone much good since the SQL for these new rules is missing in the Github.
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  #2  
Old 03-06-2014, 08:29 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Just add the rules yourself, not all the rules are in the DB by default. You can also use the #rules commands to add stuff yourself.
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  #3  
Old 03-06-2014, 08:40 AM
kaos00723
Sarnak
 
Join Date: Apr 2010
Posts: 38
Default

Quote:
Originally Posted by demonstar55 View Post
Just add the rules yourself, not all the rules are in the DB by default. You can also use the #rules commands to add stuff yourself.
This is true except for the fact that it says the default values are near live-like.

What exactly are those default values then?

Thanks!
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  #4  
Old 03-06-2014, 10:14 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

Code:
RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
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  #5  
Old 03-06-2014, 10:39 AM
kaos00723
Sarnak
 
Join Date: Apr 2010
Posts: 38
Default

Quote:
Originally Posted by lerxst2112 View Post
Code:
RULE_INT ( Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
RULE_INT ( Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
RULE_INT ( Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
Thank you.
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