The server and client seem to be in disagreement on how fast a character should be regenerating. The client usually seems to think the character is regen faster than the server thinks. This doesn't show itself until next time you get damaged, and your hit points show correctly again on the client.
To my knowledge, the feature that your hp regen speeds up while you're sitting for long periods of time, hasn't yet made it to Emu server code. But your client is hard coded to assume (incorrectly in this case) that you are. Then it gets a reality check the next time you get damaged.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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