I noticed this in the struct defs:
Code:
// from_slot/to_slot
// -1 - destroy
// 0 - cursor
// 1 - inventory
// 2 - bank
// 3 - trade
// 4 - shared bank
Is this old information, or does anyone know how it is implemented?
Also, a 16-bit (0xFFFF) number_in_stack value doesn't appear to crash the client..but it doesn't do anything but give the move item failed message either...