Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 05-13-2014, 05:32 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default EQClassic Source

Saw someone linking this around and thought I'd create this thread.

https://github.com/freezzo/OpenEQC-Legacy
__________________
Browser based EQ project
Reply With Quote
  #2  
Old 05-13-2014, 11:19 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

It's really unoptimized unfortunately, with memory corruption all around.

You're better off forking the EQMac emulator project as it uses the same protocol as Trilogy's boxset, with almost all of the opcodes being the same minus 0x20. (0x4040 becomes 0x4020, etc) and the structures being slightly different as well.

EQClassic has most if not all structures outlined for use in Trilogy, so it's just a matter of copy and pasting and fitting encodes/decodes for the time being.

https://github.com/cavedude00/Server/commits/master
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:52 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3