So last night and this morning I started tinkering with a dungeon and now(other than objects and a few tweaks), I'm just about done with it. I decided I'd show off some screenshots and show how excellent the dungeon builder and openzone tools are. This zone will be used on Evertorn when it's finally ready to be unlocked as a mid to high level dungeon.
First screenshot:
http://home.earthlink.net/~kcv11281/...n/dungeon1.jpg
Here you can see quite a few objects that you can place, ranging from geometry to walls to a staircase.
Second:
http://home.earthlink.net/~kcv11281/...n/dungeon2.jpg
A closer look at the staircase - I chose the spiral case for this to give the area a bit of flavor and make the climb up top a bit more of a challenge(this is the main boss room).
Third:
http://home.earthlink.net/~kcv11281/...n/dungeon3.jpg
This room is what I'm refering to as the prison, as you can see from the cells in the background(granted no doors yet :P). This room makes use of the lighting effect and is an excellent example of how openzone can help you place dynamic lighting to brighten specific areas up.
Fourth:
http://home.earthlink.net/~kcv11281/...n/dungeon4.jpg
Fifth:
http://home.earthlink.net/~kcv11281/...n/dungeon5.jpg
A few more shots showcasing the lighting effects openzone can place.
Sixth:
http://home.earthlink.net/~kcv11281/...n/dungeon6.jpg
Perfect example of how dungeon builder allows you to move rooms and corridors up/down on the z-axis of the grid. This corridor is a steep downward slope leading to a room I'd like to call the sacrificial chamber.
Seventh:
http://home.earthlink.net/~kcv11281/...n/dungeon7.jpg
Here's an example of how you can place walls and even elect to put a door within the wall - openzone does all the work, you just set the size of the door hole and you're off.
Eighth:
http://home.earthlink.net/~kcv11281/...n/dungeon8.jpg
Another example of lightning - this time in the sacrificial chamber.
Ninth:
http://home.earthlink.net/~kcv11281/...n/dungeon9.jpg
And here's a little bit of everything in this shot. Dynamic lighting, objects(stairs), geometry(cylindars), and the ability to make an object you placed semi-transparent or even fully transparent.
Tenth:
http://home.earthlink.net/~kcv11281/.../dungeon11.jpg
Eleventh:
http://home.earthlink.net/~kcv11281/.../dungeon12.jpg
And a couple overhead shots. Yes, I had to take two because of the length of the corridor leading to the sacrificial chamber!
That's it, I hope this helps give everyone a basic idea of what these programs can do. I highly recommend downloading them if you haven't already!