Hello,
after compiling wld2ter successfully in Windoze, i'm now working on openEq. So just converted arena.s3d to generate a ter file, then renamed .s3d to .eqg (as it's the way i suppose it works :/
Now i get the following error :
Code:
(gdb) set args arena.ter arena.eqg
(gdb) run
Starting program: /home/smogo/wrk/openeq/openeq.exe arena.ter arena.eqg
Program received signal SIGSEGV, Segmentation fault.
0x0040472f in Draw (mesh=0x22efb0, s3d=0x22efd0) at src/draw.c:668
668 obj.textures = (GLuint *) malloc(sizeof(GLuint) * mesh->tex->count);
(gdb) display mesh->tex
1: mesh->tex = (Texture *) 0x0
(gdb) kill
Kill the program being debugged? (y or n) y
Can it be that a mesh has no texture ? ... (more questions arise from this)
Maybe just the arena.ter is wrong, or ... i don't know
Freaku 0.2a was running correctly on this machine (although very slow, still software rendering :()
Would anyone help me ?
TIA