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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 09-12-2014, 02:16 PM
Digitala's Avatar
Digitala
Sarnak
 
Join Date: Dec 2006
Posts: 35
Default Counters on magic spells

I am not 100% sure about this but....

Taking a look in the spell file and you look up cancel magic or any other dispell spell and you will find something.

(Cancel magic)
Cancel magic 1

(Nullify Magic)
Cancel magic 4
Cancel magic 4

(Annul Magic)
Cancel magic 9
Cancel magic 9

If i remember correctly there were counters on spells such as buffs and magic based damage of time spells.
And if so why is there no "MagicCounter" in the spell file?
Anyone have any insight into this?
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  #2  
Old 09-12-2014, 02:25 PM
Digitala's Avatar
Digitala
Sarnak
 
Join Date: Dec 2006
Posts: 35
Default

Found a post about it.
Quote:
6/6/14 - [PATCH 5-20-14] Note: Updated all spells which use Remove Detrimental and Cancel Beneficial spell effects to use a new method. The chances for those spells to affect their targets have not changed unless otherwise noted

Base value now defines a percent chance for success? Where Base / 10 = Chance (Ie. 950 / 10 = 95%)
At present time this effect is supported using PRE or POST patch values.
http://wiki.eqemulator.org/p?Spells_...m=SpellEffects
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  #3  
Old 09-12-2014, 03:59 PM
Kayen
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Join Date: Mar 2009
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Posts: 228
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Never mind you already linked it.
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