Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-17-2009, 08:35 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default Max Players per IP

I hope I am not asking for something that is already working

Need to be able to limit the amount of accounts that can log in per IP..

Like if it's set at 2 then only 2 accounts can log on from that IP...

King
Reply With Quote
  #2  
Old 05-17-2009, 08:38 PM
VallonTallonZek
Sarnak
 
Join Date: May 2008
Location: Halas
Posts: 42
Default

Code:
ruleset_id; rule_name; rule_value
2, 'World:MaxClientsPerIP', '2'
thats what the rule looks like in our DB, not sure if its stock emu or not.
Reply With Quote
  #3  
Old 05-17-2009, 08:39 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

See under rule_values:

World:AddMaxClientsPerIP
World:AddMaxClientsStatus

EDIT: Vallon beat me to it,
__________________
Hmm.
Reply With Quote
  #4  
Old 05-17-2009, 09:03 PM
VallonTallonZek
Sarnak
 
Join Date: May 2008
Location: Halas
Posts: 42
Default

PvP players beat people at a lot of things, its called nature.
Reply With Quote
  #5  
Old 05-17-2009, 09:32 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Weird my rule is called World:AddMaxClientsPerIP

Is that wrong??

PS:

I still say you PVP Players would get their ass handed to them at my Raid Content

Pussies need not apply

ZOMG I stole your line sorry !!!

Thanks for the reply however
Reply With Quote
  #6  
Old 05-17-2009, 10:19 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by KingMort View Post
Weird my rule is called World:AddMaxClientsPerIP

Is that wrong??

PS:

I still say you PVP Players would get their ass handed to them at my Raid Content

Pussies need not apply

ZOMG I stole your line sorry !!!

Thanks for the reply however

AddMaxClientsPerIP is that.
Reply With Quote
  #7  
Old 05-17-2009, 10:32 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

There are multiple rules for more flexibility.

Quote:
World:MaxClientsPerIP - Maximum number of clients allowed to connect per IP address if account status is < AddMaxClientsStatus. Default value: -1 (feature disabled)
World:ExemptMaxClientsStatus - Exempt accounts from the MaxClientsPerIP and AddMaxClientsStatus rules:if their status is >= this value. Default value: -1 (feature disabled)
World:AddMaxClientsPerIP - Maximum number of clients allowed to connect per IP address if account status is < ExemptMaxClientsStatus. Default value: -1 (feature disabled)
World:AddMaxClientsStatus - Accounts with status >= this rule will be allowed to use the amount of accounts defined in the AddMaxClientsPerIP. Default value: -1 (feature disabled)
World:AccountSessionLimit - Max number of characters allowed on at once from a single account (-1 is disabled)
World:ExemptAccountLimitStatus - Min status required to be exempt from multi-session per account limiting (-1 is disabled)
Basically, AddMaxClientsPerIP is for if you want to increase the max clients that some of your accounts have, but still not give them unlimited access. So, you can set MaxClientsPerIP to 2 and then AddMaxClientsPerIP to 4 and normal accounts would only be able to connect with 2 from a single IP, but any accounts with status higher than what AddMaxClientsStatus is set to will be able to use 4 at once.

I use this for my contributors and it works nice. Basically, normal players can play 3 per household, but if people contribute 20$, I will flag 4 of their accounts as status 2, which bumps them up to being able to have 4 per IP.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #8  
Old 05-17-2009, 10:59 PM
VallonTallonZek
Sarnak
 
Join Date: May 2008
Location: Halas
Posts: 42
Default

Quote:
Originally Posted by KingMort View Post
PS:

I still say you PVP Players would get their ass handed to them at my Raid Content
I dont know, our custom GM event mobs are pretty tough. We have one that reflects 80% of all damage done to him to a single target on his agro list that changes every 10 seconds (or whenever the original target dies). Here is the wiki on it if you wanna take a look: Here

However our toughest encounters by far are those created by our players themselves in the form of the PvP element.
Reply With Quote
  #9  
Old 05-18-2009, 01:33 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Quote:
Basically, AddMaxClientsPerIP is for if you want to increase the max clients that some of your accounts have, but still not give them unlimited access. So, you can set MaxClientsPerIP to 2 and then AddMaxClientsPerIP to 4 and normal accounts would only be able to connect with 2 from a single IP, but any accounts with status higher than what AddMaxClientsStatus is set to will be able to use 4 at once.

I use this for my contributors and it works nice. Basically, normal players can play 3 per household, but if people contribute 20$, I will flag 4 of their accounts as status 2, which bumps them up to being able to have 4 per IP.
Ok say I want everyone, Contributor or not to have a limit of 5 Toons max per IP

How would I set up my rules
Reply With Quote
  #10  
Old 05-18-2009, 11:51 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Ignore that last post...

I re-read what you said totally understandable.... I think I had one too many to drink hehe

Thanks for the help you guys once again

King
Reply With Quote
  #11  
Old 07-08-2018, 01:33 AM
Dryamzord01
Hill Giant
 
Join Date: Jul 2018
Posts: 161
Default help pleaseĦĦĦĦ

Hello friends, can you tell me how to increase the number of clients? Because I have my server ready but on the page it puts Max Player: 1 and only one account can connect. How did the number increase?
Reply With Quote
  #12  
Old 07-08-2018, 05:24 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

If you're referring to the max player on this page: http://www.eqemulator.org/index.php?...nfo&worldid=55

..then, you just need to have more people log onto your server at one time.

That is not a 'limit' .. but, rather a record of the most players ever logged in at the same time.


Nice thread necro, btw!
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:40 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3