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  #1  
Old 10-04-2004, 07:23 AM
jimbox114
Hill Giant
 
Join Date: Jun 2004
Posts: 231
Default Only classic enabled on most .5.9dr2 servers?

I got patched for .5.9dr2 recently and decided to give it a shot. After connecting I started trying out what few .5.9dr2 servers I could find. Every one of them I tried except for s2ktest only had classic eq enabled. All the graphics was old eq, and I couldn't select a iksar, froglok, all that stuff cause it said my expansions wasn't enabled.S this a problem on my end, or is it just the servers? Surely of the 4 servers I tested there not all classic eq servers?

I remember upgradeing my username when .5.8 came out, is there something like that I need to do again?

The scorp2k didn't work too good at all. I was able to log in, but the graphics was all messed up and I couldn't see nothing. When I moved the mouse arrow around it was just a big blur.
  #2  
Old 10-04-2004, 08:03 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

This has been asked numerous times. Yes. they are all using the classic db. You cannot enable it on your end.
  #3  
Old 10-04-2004, 10:37 AM
Arcane
Sarnak
 
Join Date: Sep 2004
Location: Shreveport, LA
Posts: 81
Default

I personally have chosen classic because I don't know any better I have a few issues to fix and I will use the newest available database.
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  #4  
Old 10-04-2004, 12:27 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

I have all expansions enabled but you will not be able to use iksar,vah shir, beastlord, and berserker because there are no startzones for them or npcs trainers for them.
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How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
  #5  
Old 10-04-2004, 04:39 PM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Here's one problem with enabling all expansions.

If you create a npc without a starting zone. ex. vah shir who cant start in shar vahl world will crap out on you.

This is how it was in the cvs. not sure if it's been fixed in the official cvs yet. just warning, if you get unexplained world crashes this is the cause.
  #6  
Old 10-04-2004, 06:31 PM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
Default

The fix is simply adding cabeast, cabwest, and valshir to your zone table. See previous DB releases for the SQL needed for these entries.
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GovtCheeze, Welfare Warrior
"Listen, here's the thing. If you can't spot the sucker in the first half hour at the table, then you ARE the sucker." -- Mike McDermott, Rounders

Developer of the original (circa 2004):
Loots v2.0, bitch!
Faction v1.0, bitch!
Magelo-like clone v0.3, bitch!
Zone geometry and spawn/path viewer, bitch!
  #7  
Old 10-05-2004, 01:07 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Thats the DB way to fix it. be results in people being able to wander in empty unpopulated zones. your choice. It can be fixed in code too as FNW has done on peq
  #8  
Old 10-05-2004, 02:52 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

there is a setting in varriables that will limit what expansions are avil
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Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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  #9  
Old 10-05-2004, 04:18 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Which we cant figure out =D haha

255 and 0 are the only ones that seem to work reliably
 


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