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Quests::Q&A This is the quest support section |
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01-25-2015, 11:45 AM
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Hill Giant
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Join Date: Jun 2010
Posts: 231
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Help
Cant get this to work. At one point I can get it to grant aa's but I want it to be a one time quest, where it only grants aa's once but will still give the reward regardless.
Code:
#scout malityn zombie bane
sub EVENT_SAY {
if($text =~/Hail/i)
{
plugin::Whisper("Speak softly the gnolls are unaware of my presence. But seeing how you are here, have you got any hero sandwiches and Qeynos teas? One thing about being on the road is never knowing when you will eat good again is. 1 of each would be enough to hold me over, I may have something helpful for you...");
}
sub EVENT_ITEM {
if (plugin::check_handin(\%itemcount, 29762 => 1, 9758 => 1)) {
if($qglobals{"bb1"} == 1){
$client->Message(4,"Thank you very much, now I can continue my research with a full belly!");
quest::summonitem(10276);
}
if($qglobals{"bb1"} == 0){
quest::say("Oh my... that is soo delicious!");
quest::setglobal("bb1", 1, 5, "F");
$client->AddAAPoints(1);
$client->Message(0,"You've earned an AA point!");
quest::summonitem(10276);
}
if(plugin::check_handin(\%itemcount, 29762 => 2, 9758 => 2)) {
if($qglobals{"bb2"} == 1){
$client->Message(4,"Thank you very much, now I can continue my research with a full belly!");
quest::summonitem(11460);
}
if($qglobals{"bb2"} == 0){
quest::say("Oh my... that is soo delicious!");
quest::setglobal("bb2", 1, 5, "F");
$client->Message(0,"You've earned an AA point!");
$client->AddAAPoints(5);
quest::say("Very generous of you! Now I shall be!");
quest::summonitem(11460);
quest::ding();
}
}
}
}
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01-25-2015, 11:57 AM
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Developer
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Join Date: Dec 2012
Posts: 515
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Do you have qglobals turned on for the npc in question? Also the brackets on your event_item are not correct :p
I think this will work (maybe :p) #edit I flipped them which should work :p
Code:
sub EVENT_ITEM {
if(plugin::check_handin(\%itemcount, 29762 => 2, 9758 => 2)) {
if(defined $qglobals{"bb2"}){
$client->Message(4,"Thank you very much, now I can continue my research with a full belly!");
quest::summonitem(11460);
} else {
quest::say("Oh my... that is soo delicious!");
quest::setglobal("bb2", 1, 5, "F");
$client->Message(0,"You've earned an AA point!");
$client->AddAAPoints(5);
quest::say("Very generous of you! Now I shall be!");
quest::summonitem(11460);
quest::ding();
}
}
elsif(plugin::check_handin(\%itemcount, 29762 => 1, 9758 => 1)) {
if(defined $qglobals{"bb1"}){
$client->Message(4,"Thank you very much, now I can continue my research with a full belly!");
quest::summonitem(10276);
} else {
quest::say("Oh my... that is soo delicious!");
quest::setglobal("bb1", 1, 5, "F");
$client->AddAAPoints(1);
$client->Message(0,"You've earned an AA point!");
quest::summonitem(10276);
}
}
plugin::return_items(\%itemcount);
}
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01-25-2015, 12:00 PM
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Hill Giant
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Join Date: Jun 2010
Posts: 231
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yea still not functioning
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01-25-2015, 12:08 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Actually I just noticed those are the same items in both turn ins.. so it will always trigger the first one and never trigger the 2nd :p
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01-25-2015, 12:22 PM
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Hill Giant
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Join Date: Jun 2010
Posts: 231
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weird, before I added the globals and AA lines it worked fine. So maybe I should change the 2nd part to be different items?
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01-25-2015, 12:23 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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I changed it a bit... check it again.. the top one should be the one that requires more items.. and if it doesnt trigger the 2nd one which requires less items should trigger
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01-25-2015, 12:28 PM
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Hill Giant
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Join Date: Jun 2010
Posts: 231
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worked perfectly thanks bro!
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