Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-30-2015, 08:44 AM
RussellMatt27
Fire Beetle
 
Join Date: Aug 2013
Location: United States
Posts: 18
Default Charm Breaking

Does anyone know of how to break charm right now? Running Akka's updated repack (code base as of 8-26-15), and I've seen that unless you run Titanium, there is no way to break charm on a pet.

Previous methods were invising to break or using /pet get lost, but /pet get lost doesn't work with UF, and invis doesn't work on either client as far as I can tell.
Reply With Quote
  #2  
Old 10-30-2015, 12:03 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

just tried this.

Charm broke on invis for me.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
  #3  
Old 10-30-2015, 01:30 PM
RussellMatt27
Fire Beetle
 
Join Date: Aug 2013
Location: United States
Posts: 18
Default

I must be missing something then cause it definitely doesn't work with invis on my server. See attached just done within the last couple minutes.

Reply With Quote
  #4  
Old 10-30-2015, 01:40 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Hmm. I wonder whether it's coded to check for the regular invis SPA but not fixed duration. Would also need to check against Invis vs. Animals and Invis vs. Undead, probably, too, if it's checked by SPA.
Reply With Quote
  #5  
Old 10-30-2015, 02:09 PM
RussellMatt27
Fire Beetle
 
Join Date: Aug 2013
Location: United States
Posts: 18
Default

I just tested it with level 1 invis with the same result.

Is this something in the base server code, or just how the spell is set up? If you point me in the right direction, I can look and report back if/when I have further questions.

Thanks!
Reply With Quote
  #6  
Old 10-30-2015, 02:31 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

It's called for improved invis
Reply With Quote
  #7  
Old 10-30-2015, 02:45 PM
RussellMatt27
Fire Beetle
 
Join Date: Aug 2013
Location: United States
Posts: 18
Default

Is it just a chance thing based on SPA skill? It doesn't work with Improved either.
Reply With Quote
  #8  
Old 10-30-2015, 02:51 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

there is no chance. If you have a charmed mob and go invis it will break it.
Reply With Quote
  #9  
Old 10-30-2015, 02:57 PM
RussellMatt27
Fire Beetle
 
Join Date: Aug 2013
Location: United States
Posts: 18
Default

Ok, its definitely broken then on my server then.

Any ideas on what I can look at to potentially fix the problem?
Reply With Quote
  #10  
Old 10-30-2015, 03:17 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Feel up to downloading the latest source and compiling based on the Windows Server Setup Guide linked on the front page?
Reply With Quote
  #11  
Old 10-30-2015, 03:21 PM
RussellMatt27
Fire Beetle
 
Join Date: Aug 2013
Location: United States
Posts: 18
Default

Yeah, I think I can manage that. I already pulled the source to plan on rebuilding over the weekend anyway. I'll report back when I get that process done and can test.
Reply With Quote
  #12  
Old 10-30-2015, 04:11 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Well I can confirm it's not working for some reason.
Reply With Quote
  #13  
Old 10-30-2015, 04:15 PM
RussellMatt27
Fire Beetle
 
Join Date: Aug 2013
Location: United States
Posts: 18
Default

Ok, that makes me feel better and that its not just something I'm doing. Anything you want me to do or look at to assist? I've done a little C# work in the past, might be able to slog through this code if it'll help.
Reply With Quote
  #14  
Old 10-30-2015, 04:18 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Looks like it's supposed to happen here:

https://github.com/EQEmu/Server/blob...e/mob.cpp#L500
Reply With Quote
  #15  
Old 10-30-2015, 11:16 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

It also does not break on racial hide, and it should. I can share the changes I made on my server if you guys want it.

This is around line 7100 on my source, but I date back to February or so.

client_packet.cpp
Code:
      
7104 	+ 	        if ((this->GetPetType() == petCharmed) && hidden)
7105 	+ 	        {
7106 	+ 	                Mob* formerpet = this->GetPet();
7107 	+ 	
7108 	+ 	                if(formerpet)
7109 	+ 	                        formerpet->BuffFadeByEffect(SE_Charm);
7110 	+ 	        }
7111 	+
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:18 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3