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  #1  
Old 04-17-2002, 10:37 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default Another Database! (0.3.1.1 compatable)

I figured I might as well relese this. My databases are based on Drawde's and Ariak's With new zones spawned based on ShowEQ logs. The new zones are not fleshed out, and are there mostly to benifit others working to get that zone spawned correctly.

There is a readme if you want to know more

Lurker0.25 *edit: Lurker0.3 is out for EQEmu3.1, see below*

Heh what do you know, go the link right the first time
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  #2  
Old 04-17-2002, 01:24 PM
Trumpcard
Demi-God
 
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Location: Charlotte, NC
Posts: 2,614
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Hey Lurker, my linux box is 'relatively' stablizied at the moment (no lockups for almost 6 hours now!) , let me know what zones you would like data for, and I'll load up my druid and give them all a drive by decrypting..
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  #3  
Old 04-17-2002, 04:38 PM
Lurker_005
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Well........

Any Lucin or Velious zones you didn't hit last time around. I am also going through zones Dwawde has done and correcting any Z values that are out. Mostly uneven terrain zones, indoor zones, and zones with multi story buildings...

BTW if a zone is empty and you need to get it to decrypt, try droping an item/coin. I think that counts as a spawn.
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  #4  
Old 04-18-2002, 12:11 AM
Trumpcard
Demi-God
 
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Location: Charlotte, NC
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Good trick, I'll have to try that. I had problems the last few times I ran through the Plane of Growth because of that.. On test, theres rarely anyone up there...
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  #5  
Old 04-19-2002, 10:12 PM
Lurker_005
Demi-God
 
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Location: Tourist town USA
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Here is my latest DB. This is for the EQEmu 3.1 release.

Some changes include, Based on Drawde's 0.8 with Ariak's 9.0 added, spawned the Warrens zone, cleaned up HighPass, High Keep, EastFreeport, and Neriak Forigen quarters. It seems Neriak's safe point is bugged right now though.

The import.bat file can now create a new database for you if the db.sql from the release is in the same directory. give it a shot.

Lurker0.3 *edit: get the newer version posted in another message*

And as promised here is the diff between Drawde's 0.8 with new faction_list and Lurker 0.3

Lurker0.3 diff files

Also not reflected in ths diff files, Ariak I noticed that Kazick, Mirneeva, and Dakan were in your npc_types, but not the other tables. There were some other changes/fixes but it is hard to mark the diffs since the format for most of it differs :( as I recall a dupe entry and (2, instead of (2000, in the faction_list
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  #6  
Old 04-20-2002, 01:50 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
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Good job! More DB editors, the better!
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  #7  
Old 04-20-2002, 02:07 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
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I added 9 hidden-name Dragons to VP before I added real spawns.

I used them as bases to learn the dragon textures.

I replaced 6 of the 9.. with Hoskar..silverwing..pharadar. druuskh..nexona.. and xygoz
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  #8  
Old 04-20-2002, 03:29 PM
Lurker_005
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Location: Tourist town USA
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Also here is a little SQL query to take a DB ans output the data for recreating it with Drawde's EQNPC program. (I uses it to get Ariak's spawn data back into EQNPC format) Thus no hand editing of the spawn numbers

Drawde any posibility of expanding the data EQNPC takes as input? Faction value, heading, and the other stuff it generates random right now? Or a source code release?


Usage:

mysql {database name} <recoverspawns.sql > {outputfile}

Open the file and edit the WHERE condition to output just the data you want.

It is output as a tab delimited file, you have to replace tabs with a space, and it is missing the field for "number of spawns" that is before the X Y Z values. I just openit in excel and add a column and fill the column with 1's, save it as a comma delimited file, edit it to replace commas with spaces.

Guess I should just figure out how to get mysql to output the file corectly for direct input into EQNPC :p
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  #9  
Old 04-21-2002, 06:47 PM
Oldwulf
Fire Beetle
 
Join Date: Apr 2002
Posts: 9
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you guys have been doing a great job on the dbs. lurker your latest db is running great. and it was the smoothest install i've seen. i'm not a db admin so having a smooth install is very important to me.

keep up the good work you guys. your efforts are greatly appreciated.

Oldwulf
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  #10  
Old 04-22-2002, 12:42 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
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I agree Lurker, I was playing with it last night.. Between you and Drawde, the old world is really coming together! Alot of bug fixes in yours, and alot less mobs at the safe points. And Ariaks stuff is great, he has really taken the time to make it as accurate as possible to the original !


The emulator doesnt support multiple random spawns in a single location does it ? (Not too say that its a feature I would like to see incorporated).
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  #11  
Old 04-22-2002, 05:50 AM
Lurker_005
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Location: Tourist town USA
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Actually I believe it does, that is what the use of spawn groups was setup for. Drawde and I are currently only spawning 1 mob per spawn group. I believe Ariak has sveral spawn groups that are everal mobs, but they are all 100% spawns also.

*deleted, I think it was wrong*
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  #12  
Old 04-22-2002, 09:20 AM
Shortlived
Sarnak
 
Join Date: Apr 2002
Posts: 92
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I know you know more then I, but wouldn't that be the only way to set up placeholders for certain rare spawns?
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  #13  
Old 04-22-2002, 09:41 AM
Lurker_005
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Your right, At least part of what I said has to be wrong. I'll have check out how things work tonight.
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  #14  
Old 04-26-2002, 06:08 PM
Furinex
Hill Giant
 
Join Date: Apr 2002
Location: Rochester, NY
Posts: 178
Default

Would anyone mind posting the Combined DB.sql file, since my computer seems to think its ok not to combine the 2. :\ thankee
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  #15  
Old 04-27-2002, 02:14 AM
Lurker_005
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combine what 2?

The way I package my DB is so the spawns can be added to an existing DB or you can create a completly new DB
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