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  #1  
Old 05-31-2009, 06:54 PM
takatok
Fire Beetle
 
Join Date: Apr 2008
Location: USA
Posts: 20
Default A Few small bugs

The following lines set the chance to hit to 2,4,6% of the current chance instead of adding 2,4,6 to it.

In Zone\attack.cpp Line 347
Code:
REPLACE
chancetohit = ((chancetohit * modRangerBotAA) / 100);
WITH
chancetohit += ((chancetohit * modRangerBotAA) / 100);
In Zone\attack.cpp Line 365
Code:
REPLACE
chancetohit = ((chancetohit * modAA) / 100);
WITH
chancetohit += ((chancetohit * modAA) / 100);
The Defender's Mitigation from AGI is being deducted 2x.
In Zone\attack.cpp Line 207 and Line 384

Code:
REMOVE ONE OF THESE
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor));
chancetohit -= defender->GetAGI() * RuleR(Combat, AgiHitFactor);
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  #2  
Old 06-01-2009, 02:37 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Code:
	if (attacker->IsClient()) {
		int modAA = 100;
		switch (attacker->CastToClient()->GetAA(aaPrecisionofthePathfinder)) {
			case 1:
				modAA += 2;
				break;
			case 2:
				modAA += 4;
				break;
			case 3:
				modAA += 6;
				break;
		}
		chancetohit = ((chancetohit * modAA) / 100);
	}
In regards to the first two it is correct because mod starts at 100. So with rank 3 you would have a mod of 106. Assume you have 50% chance to hit: ((50 * 106) / 100) = 53 chance to hit.
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  #3  
Old 06-01-2009, 03:49 PM
takatok
Fire Beetle
 
Join Date: Apr 2008
Location: USA
Posts: 20
Default

Ah oops. Missed that initialization there. Still getting use to that on the fly initilization sytle.. esp to non zero value

Tony
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