Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-26-2016, 04:09 PM
j01
Fire Beetle
 
Join Date: Aug 2013
Posts: 1
Default Can bots be made to buff targets outside of their group?

I have scoured the forums and looked through all the commands and as much of the code as I could spare my free time for and couldn't find the answer while using these otherwise awesome bots on my personal server.

Can bots be configured to automatically buff targets outside of the group they're in?

If for example, I wanted to have a botgroup with 6 bots that I spawn just to buff the main group i'm in - can I get them to recognize my main group's members, or is there at least a way to manually trigger them to try their standard available buffs on us, or just on a selected target?

As I understand it, there currently is no raid functionality with the most up to date version of bots, and unless I'm mistaken botgroups do kinda function as if they were in a sort of pseudo-raid group with your existing main party, at least for experience distribution and aggro purposes, but said botgroups only appear to try to buff within just their singular group by default.

I'd like to change or get around that if possible.
Reply With Quote
  #2  
Old 12-26-2016, 06:21 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

If you're talking about buffing using the standard casting AI, no..bots do not have that capability built-in.

They were originally coded to cast only within their group and have remained that way since.


Bots really need to have /tgb functionality added to their spell AI.

Unfortunately, that's something I won't be able to work on for some time.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:02 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3