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09-09-2011, 12:29 AM
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Dragon
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Join Date: May 2009
Location: Milky Way
Posts: 539
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Rune Update
Although it seems that SE_AbsorbMagicAtt works in the stock source(not sure why Kayen was having trouble with it), the code got pretty sloppy and normal runes were not blocking spells at all.
This update:
- streamlines both the magic and normal runes
- adds a client message for blocked spells
- stops negated spells(SE_NegateAttacks) from healing for 6pts of dmg.
- removes defaulting to true on MitigateMeleeDamage & MitigateSpellDamage when runes are updated
- adds a proper message for Mind Over Matter AA
- fixes hit limited buffs dropping 1 hit too early
Code:
Index: zone/attack.cpp
===================================================================
--- zone/attack.cpp (revision 2007)
+++ zone/attack.cpp (working copy)
@@ -2958,172 +2958,168 @@
sint32 Mob::ReduceDamage(sint32 damage)
{
- if(damage <= 0)
- return damage;
+ if(damage <= 0) { return damage; }
+ // Block it first
int slot = GetBuffSlotFromType(SE_NegateAttacks);
if(slot >= 0) {
if(CheckHitsRemaining(slot, false, true))
return -6;
}
-
- slot = GetBuffSlotFromType(SE_MitigateMeleeDamage);
- if(slot >= 0)
- {
- int damage_to_reduce = damage * GetPartialMeleeRuneReduction(buffs[slot].spellid) / 100;
- if(damage_to_reduce > buffs[slot].melee_rune)
- {
- mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
- " damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
- damage -= damage_to_reduce;
- if(!TryFadeEffect(slot))
- BuffFadeBySlot(slot);
- UpdateRuneFlags();
+ // Mitigate it
+ if(HasPartialMeleeRune()) {
+ slot = GetBuffSlotFromType(SE_MitigateMeleeDamage);
+ while(slot >= 0) {
+ int damage_to_reduce = damage * GetPartialMeleeRuneReduction(buffs[slot].spellid) / 100;
+ if(damage_to_reduce >= buffs[slot].melee_rune) {
+ damage -= damage_to_reduce;
+ if(!TryFadeEffect(slot))
+ BuffFadeBySlot(slot);
+ UpdateRuneFlags();
+ slot = GetBuffSlotFromType(SE_MitigateMeleeDamage);
+ }
+ else {
+ buffs[slot].melee_rune -= damage_to_reduce;
+ damage -= damage_to_reduce;
+ break;
+ }
}
- else
- {
- mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
- " damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
- buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
- damage -= damage_to_reduce;
- }
}
-
- if(damage < 1)
- {
- return -6;
- }
-
- slot = GetBuffSlotFromType(SE_Rune);
- while(slot >= 0)
- {
- int16 melee_rune_left = buffs[slot].melee_rune;
- if(melee_rune_left >= damage)
- {
- melee_rune_left -= damage;
- damage = -6;
- buffs[slot].melee_rune = melee_rune_left;
- break;
+ // Normal Rune
+ if(HasRune()) {
+ slot = GetBuffSlotFromType(SE_Rune);
+ while(slot >= 0) {
+ if(damage >= buffs[slot].melee_rune) {
+ damage -= buffs[slot].melee_rune;
+ if(!TryFadeEffect(slot))
+ BuffFadeBySlot(slot);
+ UpdateRuneFlags();
+ slot = GetBuffSlotFromType(SE_Rune);
+ }
+ else {
+ buffs[slot].melee_rune -= damage;
+ return -6;
+ }
}
- else
- {
- if(melee_rune_left > 0)
- damage -= melee_rune_left;
- if(!TryFadeEffect(slot))
- BuffFadeBySlot(slot);
- slot = GetBuffSlotFromType(SE_Rune);
- UpdateRuneFlags();
- }
}
-
- if(damage < 1)
- {
- return -6;
- }
-
+ // Mana Absorb Damage
slot = GetBuffSlotFromType(SE_ManaAbsorbPercentDamage);
if(slot >= 0) {
for (int i = 0; i < EFFECT_COUNT; i++) {
if (spells[buffs[slot].spellid].effectid[i] == SE_ManaAbsorbPercentDamage) {
- if(GetMana() > damage * spells[buffs[slot].spellid].base[i] / 100) {
- damage -= (damage * spells[buffs[slot].spellid].base[i] / 100);
- SetMana(GetMana() - damage);
+ uint32 absorbed_dmg = damage * spells[buffs[slot].spellid].base[i] / 100;
+ if(GetMana() >= absorbed_dmg) {
+ damage -= absorbed_dmg;
+ SetMana(GetMana() - absorbed_dmg);
+ Message_StringID(MT_Spells, MANA_ABSORB, absorbed_dmg);
}
}
}
}
+ if(damage < 1) { return -6; }
- return(damage);
+ return damage;
}
-sint32 Mob::AffectMagicalDamage(sint32 damage, int16 spell_id, const bool iBuffTic, Mob* attacker)
+sint32 Mob::AffectMagicalDamage(sint32 damage, int16 spell_id, const bool iBuffTic)
{
- if(damage <= 0)
- {
- return damage;
- }
+ if(damage <= 0) { return damage; }
// See if we block the spell outright first
int slot = GetBuffSlotFromType(SE_NegateAttacks);
if(slot >= 0) {
if(CheckHitsRemaining(slot, false, true))
- return -6;
+ damage = 0;
}
// If this is a DoT, use DoT Shielding...
- if(iBuffTic)
- {
+ if(iBuffTic && damage > 0) {
damage -= (damage * this->itembonuses.DoTShielding / 100);
}
// This must be a DD then so lets apply Spell Shielding and runes.
- else
+ else if(damage > 0)
{
// Reduce damage by the Spell Shielding first so that the runes don't take the raw damage.
damage -= (damage * this->itembonuses.SpellShield / 100);
-
- // Do runes now.
- slot = GetBuffSlotFromType(SE_MitigateSpellDamage);
- if(slot >= 0)
- {
- int damage_to_reduce = damage * GetPartialMagicRuneReduction(buffs[slot].spellid) / 100;
- if(damage_to_reduce > buffs[slot].magic_rune)
- {
- mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
- " damage remaining, fading buff.", damage_to_reduce, buffs[slot].magic_rune);
- damage -= damage_to_reduce;
- if(!TryFadeEffect(slot))
- BuffFadeBySlot(slot);
- UpdateRuneFlags();
+
+ // Partial Spell Rune first(arbitrary order that seems most beneficial)
+ if(HasPartialSpellRune() && damage > 0) {
+ slot = GetBuffSlotFromType(SE_MitigateSpellDamage);
+ while(slot >= 0) {
+ int damage_to_reduce = damage * GetPartialMagicRuneReduction(buffs[slot].spellid) / 100;
+ if(damage_to_reduce >= buffs[slot].magic_rune) {
+ damage -= damage_to_reduce;
+ if(!TryFadeEffect(slot))
+ BuffFadeBySlot(slot);
+ UpdateRuneFlags();
+ slot = GetBuffSlotFromType(SE_MitigateSpellDamage);
+ }
+ else {
+ buffs[slot].magic_rune -= damage_to_reduce;
+ damage -= damage_to_reduce;
+ break;
+ }
}
- else
- {
- mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
- " damage remaining.", damage_to_reduce, buffs[slot].magic_rune);
- buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce);
- damage -= damage_to_reduce;
+ }
+ // Spell Rune Next
+ if(HasSpellRune() && damage > 0) {
+ slot = GetBuffSlotFromType(SE_AbsorbMagicAtt);
+ while(slot >= 0) {
+ if(damage >= buffs[slot].magic_rune) {
+ damage -= buffs[slot].magic_rune;
+ if(!TryFadeEffect(slot))
+ BuffFadeBySlot(slot);
+ UpdateRuneFlags();
+ slot = GetBuffSlotFromType(SE_AbsorbMagicAtt);
+ }
+ else {
+ buffs[slot].magic_rune -= damage;
+ damage = 0;
+ break;
+ }
}
}
-
- if(damage < 1)
- {
- return -6;
- }
-
-
- slot = GetBuffSlotFromType(SE_AbsorbMagicAtt);
- while(slot >= 0)
- {
- int16 magic_rune_left = buffs[slot].magic_rune;
- if(magic_rune_left >= damage)
- {
- magic_rune_left -= damage;
- damage = 0;
- buffs[slot].magic_rune = magic_rune_left;
- break;
+ // Normal
+ if(HasRune() && damage > 0) {
+ slot = GetBuffSlotFromType(SE_Rune);
+ while(slot >= 0) {
+ if(damage >= buffs[slot].melee_rune) {
+ damage -= buffs[slot].melee_rune;
+ if(!TryFadeEffect(slot))
+ BuffFadeBySlot(slot);
+ UpdateRuneFlags();
+ slot = GetBuffSlotFromType(SE_Rune);
+ }
+ else {
+ buffs[slot].melee_rune -= damage;
+ damage = 0;
+ break;
+ }
}
- else
- {
- if(magic_rune_left > 0)
- damage -= magic_rune_left;
- if(!TryFadeEffect(slot))
- BuffFadeBySlot(slot);
- slot = GetBuffSlotFromType(SE_AbsorbMagicAtt);
- UpdateRuneFlags();
- }
}
-
+ // Mana Absorb Damage(Mind Over Matter)
slot = GetBuffSlotFromType(SE_ManaAbsorbPercentDamage);
- if(slot >= 0) {
- for (int k = 0; k < EFFECT_COUNT; k++) {
- if (spells[buffs[slot].spellid].effectid[k] == SE_ManaAbsorbPercentDamage) {
- if(GetMana() > damage * spells[buffs[slot].spellid].base[k] / 100) {
- damage -= (damage * spells[buffs[slot].spellid].base[k] / 100);
- SetMana(GetMana() - damage);
+ if(slot >= 0 && damage > 0) {
+ for (int i = 0; i < EFFECT_COUNT; i++) {
+ if (spells[buffs[slot].spellid].effectid[i] == SE_ManaAbsorbPercentDamage) {
+ uint32 absorbed_dmg = damage * spells[buffs[slot].spellid].base[i] / 100;
+ if(GetMana() >= absorbed_dmg) {
+ damage -= absorbed_dmg;
+ SetMana(GetMana() - absorbed_dmg);
+ Message_StringID(MT_Spells, MANA_ABSORB, absorbed_dmg);
+
+ if(damage == 0) { return damage; }
}
}
}
}
}
+ // -6 doesnt return "YOUR Magical Skin Absorbs..." for spells hitting runes
+ if(damage < 1) {
+ damage = 0;
+ Message_StringID(MT_Spells, SPELL_ABSORB, spells[spell_id].name);
+ }
+
return damage;
}
@@ -3283,41 +3279,22 @@
mlog(COMBAT__HITS, "Melee Damage reduced to %d", damage);
} else {
sint32 origdmg = damage;
- damage = AffectMagicalDamage(damage, spell_id, iBuffTic, attacker);
- mlog(COMBAT__HITS, "Melee Damage reduced to %d", damage);
+ damage = AffectMagicalDamage(damage, spell_id, iBuffTic);
+ mlog(COMBAT__HITS, "Spell Damage reduced to %d", damage);
if (origdmg != damage && attacker && attacker->IsClient()) {
if(attacker->CastToClient()->GetFilter(FILTER_DAMAGESHIELD) != FilterHide)
attacker->Message(15, "The Spellshield absorbed %d of %d points of damage", origdmg - damage, origdmg);
}
}
-
- if(IsClient() && CastToClient()->sneaking){
- CastToClient()->sneaking = false;
- SendAppearancePacket(AT_Sneak, 0);
- }
- if(attacker && attacker->IsClient() && attacker->CastToClient()->sneaking){
- attacker->CastToClient()->sneaking = false;
- attacker->SendAppearancePacket(AT_Sneak, 0);
- }
- //final damage has been determined.
-
- /*
- //check for death conditions
- if(IsClient()) {
- if((GetHP()) <= -10) {
- Death(attacker, damage, spell_id, skill_used);
- return;
- }
- } else {
- if (damage >= GetHP()) {
- //killed...
- SetHP(-100);
- Death(attacker, damage, spell_id, skill_used);
- return;
- }
+ if(IsClient() && CastToClient()->sneaking){
+ CastToClient()->sneaking = false;
+ SendAppearancePacket(AT_Sneak, 0);
}
- */
+ if(attacker && attacker->IsClient() && attacker->CastToClient()->sneaking){
+ attacker->CastToClient()->sneaking = false;
+ attacker->SendAppearancePacket(AT_Sneak, 0);
+ }
SetHP(GetHP() - damage);
Index: zone/mob.h
===================================================================
--- zone/mob.h (revision 2007)
+++ zone/mob.h (working copy)
@@ -941,7 +941,7 @@
inline int16 GetErrorNumber() const {return adverrorinfo;}
sint32 ReduceDamage(sint32 damage);
- sint32 AffectMagicalDamage(sint32 damage, int16 spell_id, const bool iBuffTic, Mob* attacker);
+ sint32 AffectMagicalDamage(sint32 damage, int16 spell_id, const bool iBuffTic);
virtual void DoSpecialAttackDamage(Mob *who, SkillType skill, sint32 max_damage, sint32 min_damage = 1, sint32 hate_override = -1);
bool Flurry();
Index: zone/spell_effects.cpp
===================================================================
--- zone/spell_effects.cpp (revision 2007)
+++ zone/spell_effects.cpp (working copy)
@@ -1157,7 +1157,7 @@
snprintf(effect_desc, _EDLEN, "Melee Absorb Rune: %+i", effect_value);
#endif
buffs[buffslot].melee_rune = effect_value;
- SetHasRune(true);
+ SetHasRune(true);
break;
}
@@ -1166,10 +1166,8 @@
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Spell Absorb Rune: %+i", effect_value);
#endif
- if(effect_value > 0) {
buffs[buffslot].magic_rune = effect_value;
- SetHasSpellRune(true);
- }
+ SetHasSpellRune(true);
break;
}
@@ -4271,7 +4269,7 @@
continue;
// Double check to make sure the saved spell matches the buff in that slot
if (m_spellHitsLeft[d] == buffs[d].spellid) {
- if(buffs[d].numhits > 1) {
+ if(buffs[d].numhits > 0) {
buffs[d].numhits--;
return true;
}
@@ -4284,7 +4282,7 @@
}
// This is where hit limited DS and other effects are processed
else if(spells[buffs[buff_slot].spellid].numhits > 0 || negate) {
- if(buffs[buff_slot].numhits > 1) {
+ if(buffs[buff_slot].numhits > 0) {
buffs[buff_slot].numhits--;
return true;
}
Index: zone/spells.cpp
===================================================================
--- zone/spells.cpp (revision 2007)
+++ zone/spells.cpp (working copy)
@@ -5188,42 +5188,16 @@
}
void Mob::UpdateRuneFlags()
{
- bool Has_SE_Rune = false, Has_SE_AbsorbMagicAtt = false, Has_SE_MitigateMeleeDamage = true, Has_SE_MitigateSpellDamage = true;
+ bool Has_SE_Rune = false, Has_SE_AbsorbMagicAtt = false, Has_SE_MitigateMeleeDamage = false, Has_SE_MitigateSpellDamage = false;
uint32 buff_count = GetMaxTotalSlots();
- for (unsigned int i = 0; i < buff_count; ++i)
+ for (int b = 0; b < buff_count; b++)
{
- if (buffs[i].spellid != SPELL_UNKNOWN)
- {
- for (int j = 0; j < EFFECT_COUNT; ++j)
- {
- switch(spells[buffs[i].spellid].effectid[j])
- {
- case SE_Rune:
- {
- Has_SE_Rune = true;
- break;
- }
- case SE_AbsorbMagicAtt:
- {
- Has_SE_AbsorbMagicAtt = true;
- break;
- }
- case SE_MitigateMeleeDamage:
- {
- Has_SE_MitigateMeleeDamage = true;
- break;
- }
- case SE_MitigateSpellDamage:
- {
- Has_SE_MitigateSpellDamage = true;
- break;
- }
-
- default:
- break;
- }
- }
- }
+ if (buffs[b].spellid == SPELL_UNKNOWN) { continue; }
+
+ if(IsEffectInSpell(buffs[b].spellid, SE_Rune)) { Has_SE_Rune = true; }
+ if(IsEffectInSpell(buffs[b].spellid, SE_MitigateMeleeDamage)) { Has_SE_MitigateMeleeDamage = true; }
+ if(IsEffectInSpell(buffs[b].spellid, SE_AbsorbMagicAtt)) { Has_SE_AbsorbMagicAtt = true; }
+ if(IsEffectInSpell(buffs[b].spellid, SE_MitigateSpellDamage)) { Has_SE_MitigateSpellDamage = true; }
}
SetHasRune(Has_SE_Rune);
Index: zone/StringIDs.h
===================================================================
--- zone/StringIDs.h (revision 2007)
+++ zone/StringIDs.h (working copy)
@@ -205,12 +205,13 @@
#define TRADESKILL_MISSING_ITEM 3455 //You are missing a %1.
#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
-#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
-#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.
+#define MANA_ABSORB 3569 //Your mana has absorbed %1 points of damage.
+#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
+#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.
#define CORPSEDRAG_SOMEONE_ELSE 4063 //Someone else is dragging %1.
-#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
-#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
-#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
+#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
+#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
+#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
#define PETITION_DELETED 5054 //Your petition was successfully deleted.
@@ -261,6 +262,7 @@
#define SHAKE_OFF_STUN 9077
#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2.
+#define SPELL_ABSORB 9083 //YOUR magical skin absorbs %1 spell.
#define NEW_SPELLS_AVAIL 9149 //You have new spells available to you. Check the merchants near your guild master.
#define FACE_ACCEPTED 12028 //Facial features accepted.
#define SPELL_LEVEL_TO_LOW 12048 //You will have to achieve level %1 before you can scribe the %2.
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09-10-2011, 11:15 AM
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Discordant
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Join Date: Sep 2009
Posts: 269
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This looks a lot cleaner than what was there. Thanks for digging into it.
I initially got the, "Your mana has absorbed %1 points of damage." message without the actual damage listed, but I can see the correct amount of mana being taken.
It looks like the Message_StringID() call is matching a template that doesn't apply parameters to the message.
I dump that to a stringstream and then pass it viewdmg.str().c_str() and the number displays.
Edit: I had some existing spell shield items that were muddying results.
Nice work, and thanks again for digging into this.
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