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  #1  
Old 09-19-2009, 04:43 AM
tsowl
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Join Date: Jul 2004
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Default GM pass locked portral without having a key

zone/doors.cpp

Code:
-		else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && keyneeded == playerkey)) 
+		else if (( !IsDoorOpen() || opentype == 58 ) && (keyneeded && ((keyneeded == playerkey) || sender->GetGM())))
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  #2  
Old 09-19-2009, 01:22 PM
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pfyon
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As I recall, if you have your gm status on then you get a special 'gm key' that lets you open every door.
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  #3  
Old 09-19-2009, 03:03 PM
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cavedude
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Yes, with #gm on you don't need a key.
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  #4  
Old 09-19-2009, 05:11 PM
KLS
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GM doesn't work for every door unfortunately.
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  #5  
Old 09-20-2009, 07:39 AM
tsowl
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Join Date: Jul 2004
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e.g. GM cannot get in towers of bothunder without this change.
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  #6  
Old 09-20-2009, 12:41 PM
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cavedude
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Ah yes, I forgot about quest/port doors. My team and I really need to get into the habit of adding status checks to some of the scripts. However, this is a better approach anyway.
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  #7  
Old 09-27-2009, 12:38 PM
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cavedude
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Added to revision 995.
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