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  #1  
Old 09-22-2008, 04:31 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default Scaling buff times bugged?

Could you guys check if buff scaling thing works right?

I belive originaly they were made so high lev buffs only last a fraction of a time on low level people. However I am experimentign with number of spells and even spells that are set to be low level- like lev 10 - only lasting couple of minutes. Specificly Regeneration only lasts like 3 min

I am not excatly sure what is bugged or is it just coded this way, BUT important thign that there should not be any hard coded scaling down on certain spells or ceratin levels. The scaling down part should be applied based on:

. the min lev at which spell can be cast VS the lev of the person it was cast up on.

So if lev 51 spell is casted on lev 50 person you should loose like mayby 10% duration, but what I see now, is lev 10 spell casted on lev 10 person gets 90% of its duration taken out

On top of that a RULE should be made to COMPLITLY turn off any duration scaling at all
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  #2  
Old 12-05-2011, 10:28 PM
LordAdakos
Sarnak
 
Join Date: Dec 2007
Posts: 60
Default

im having this problem too, any idea what is causing it?
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  #3  
Old 12-05-2011, 11:27 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

How are the spells being cast?

If you use quest::selfcast, like in a buffbot script, then the player is actually casting the spell, and all variable durations based on level will be made using their level. This means a lot of spells will only last 3 minutes for a low level toon.
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  #4  
Old 12-06-2011, 08:59 PM
xinu
Sarnak
 
Join Date: Jan 2008
Posts: 67
Default

This is a random occurrence I've had this happen on a few servers and have yet to find a way to replicate this effect with any consistency. I could go minutes or days before having it happen to me and the only way to fix it that I've noticed is camp out and then it's fine.
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