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  #1  
Old 02-15-2009, 07:44 AM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,164
Default GoD: Bard Sing/Inst Mod AAs

copy paste from the post I made on PEQ's forums:

Implementing Bard AAs: Improved Instrument Mastery, Improved Singing Mastery, and Echo of Taelosia

in zone/client_mods.cpp lines 1510 - 1514

Code:
	if(spells[spell_id].skill == SINGING)
		effectmod += 2*GetAA(aaSingingMastery);
	else
		effectmod += 2*GetAA(aaInstrumentMastery);
	effectmod += 2*GetAA(aaAyonaesTutelage); //singing & instruments
change it to

Code:
	if(spells[spell_id].skill == SINGING)
	{
		effectmod += 2*GetAA(aaSingingMastery);
		effectmod += 2*GetAA(aaImprovedSingingMastery);
	}
	else
	{
		effectmod += 2*GetAA(aaInstrumentMastery);
		effectmod += 2*GetAA(aaImprovedInstrumentMastery);
	}
	effectmod += 2*GetAA(aaAyonaesTutelage); //singing & instruments
	effectmod += 2*GetAA(aaEchoofTaelosia); //singing & instruments
I just did 2*GetAA because that's what all the other AAs had, tested and worked on my server
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  #2  
Old 02-15-2009, 12:40 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I was going to take a look at this today and commit it if it was OK.
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