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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 10-01-2004, 10:55 AM
jbb
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Default My EQ zone view program

I'm interested in seeing if my eq zone view program works on any machines other than mine so I've released an alpha test binary version.

It only works on draniksscar zone at the moment.

It only works on windows, requires you to have the omens of war expansion installed (or at least the draniksscar.eqg file) and a recent video card. I use a geforce 5900FX. It probably requires an "FX" or equivilent card.,

If you would like to try it head to http://eqengine.fx2100.com/ and read and agree with the dire warning about how it might destory your system and set fire to your cat because it's very untested software.
(Although I certainly have done nothing to make it damage your machine or your cat, it's only been tried on my machine so you run it at your own risk! - I would expect that it would either work, or simply crash)
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  #2  
Old 10-01-2004, 11:05 AM
jbb
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If you try it can you please let me know if it works or not, and what hardware (memory & graphics card) you have?
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  #3  
Old 10-01-2004, 11:48 AM
jbb
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The vc.net 2003 source code is now available using
<a href=http://subversion.tigris.org>subversion</a> source control system using the subversion command:

svn checkout svn://fx2100.com/eqengine/tag/release_0_0_0001 eqengine


And yes I know the code is a horrible mess, particularly the zone loading code. There is a better version on the way
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  #4  
Old 10-01-2004, 09:05 PM
jbb
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I've uploaded a new version of the installer to
http://eqengine.fx2100.com/

This version should now work on lower end video cards. It works on the GeForce2Go card in my laptop now although a lot slower.

This version has now been run of 3 different machines with sucess so you can probably take all my warnings about running it tiny bit less seriously now.
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  #5  
Old 10-02-2004, 05:31 AM
jbb
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New improved version uploaded at
http://eqengine.fx2100.com/

It now should work on lower end graphics cards as it uses much less texture memory and it's been tested on a bigger range of computers and found to work on them all so far.

Basically it just lets you walk around draniksscar zone from the OoW expansion (which you must own as you'll need drankisscar.eqg to run this)

Please give it a try and let me know what hardware it works/doesn't work on.
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  #6  
Old 10-02-2004, 09:28 AM
Derision
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Quote:
Originally Posted by jbb
Please give it a try and let me know what hardware it works/doesn't work on.
Seems to work fine on my GeForce4 Ti 4200
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  #7  
Old 10-02-2004, 09:36 AM
daeken_bb
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The setup won't run in winex. Perhaps you can zip up the executable rather than packaging it up in a zip and I'll test it then
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  #8  
Old 10-02-2004, 09:43 AM
jbb
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It only had an installer for the first build.
It all seemed too much effort to keep building it.

The last few builds have been a .ZIP file anyway.
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  #9  
Old 10-02-2004, 09:47 AM
daeken_bb
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Sweet, I'll let you know how it goes
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  #10  
Old 10-02-2004, 09:52 AM
daeken_bb
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Well, I just tried it out in WineX and it rendered, but it was very glitchy up at the top, and I could neither use the mouse nor keyboard to move/look. I'll test further releases and let you know how they work out
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  #11  
Old 11-03-2004, 06:20 AM
jbb
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Well I've finally got some free time next week to do some more zone rendering stuff after having no free time for a few weeks.

I'd like to be able to draw the old style zones but can't really find any information on the file formats for the old zones. Does anyone have any information, or anything which might help?
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  #12  
Old 11-03-2004, 04:32 PM
hypershadow66
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would it compile in MS V C++ 6?
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  #13  
Old 11-03-2004, 10:47 PM
Mongrel
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Try to get WCs WLD file format spec. (I think it's on sourceforge somewhere). I used that one to write my own zone viewer.

You really should think twice about working with the wld files though. They're really ugly, complicated and hard to read. I'd wait for a converter (didn't daeken write one already) and convert wld files to the new format and use that one.

WLD files suck
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  #14  
Old 11-04-2004, 12:10 AM
jbb
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While I certainly understant the temptation of using an easier file format converting isn't really an option as I want to be able to load up my viewer, point it at my EQ directory and it works. [/quote]
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  #15  
Old 11-04-2004, 12:20 AM
mrea
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Works on Ti 4600
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