Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-17-2014, 09:01 PM
Fluff
Fire Beetle
 
Join Date: Oct 2014
Location: Pacific Northwest
Posts: 28
Default Raising Max level breaks combat abilities.

Increasing rules Character:MaxLevel and Character:MaxExpLevel to 100 seems to break passive melee skill upgrades (Dodge, DW, Double Attack, Parry, Block). It also seems to cause all attempts to perform that skill to fail (ie. you no longer DW, Double Attack, etc) - which may indirectly be why the skills do not go up any longer.

It took me a while to realize what I was changing that was causing this.

git compiled today: 10-17-2014, Akka repack DB with required applied. Linux, Underfoot client.
Reply With Quote
  #2  
Old 10-17-2014, 10:51 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

you need to source in some new files from the Resource folder in your client. Namely skillcaps.txt. (basedata.txt as well)

You can use the import_client_files binary, if you don't have it, you should enable it in cmake and build it.

Also worthy to note, 2h dmg bonus doesn't work (as in, level 100 will have same bonus as level 80) post 80 either (needs code change)
Reply With Quote
  #3  
Old 10-17-2014, 11:27 PM
Fluff
Fire Beetle
 
Join Date: Oct 2014
Location: Pacific Northwest
Posts: 28
Default

Interesting, thanks I will try that. I did build them, just didn't know what it was for. Do I just need the client resource files in an import directory with it?

Also, somewhat on topic, is it possible to use the live RoF client at this time, or are the opcodes different?
Reply With Quote
  #4  
Old 10-17-2014, 11:55 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I don't think we're going to support the actual live client because of the update intensiveness..someone may choose to do it though, at some point.


The most likely client will be the current steam client..but, as yet, it too is un-supported.


(yes, different opcodes and packet { sizes, structures, build-types, etc... }
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #5  
Old 10-18-2014, 04:27 AM
vsab's Avatar
vsab
Discordant
 
Join Date: Apr 2014
Location: United Kingdom
Posts: 276
Default

Probably the next officially supported client will be the last one they do... In which case I'll log in and go crazy with the packet captures....
Reply With Quote
  #6  
Old 10-18-2014, 04:35 AM
Drajor's Avatar
Drajor
Developer
 
Join Date: Nov 2012
Location: Halas
Posts: 355
Default

I hope I am wrong but I suspect UF will be last viable client before sundown.
__________________
Drajor regards you indifferently -- what would you like your tombstone to say?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:17 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3