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Quests::LUA Section regarding LUA scripts, help, questions, answers

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  #1  
Old Yesterday, 12:09 PM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 28
Default event_hp seems to do nothing

Like the title says, this example does nothing.

Code:
function event_hp(e)
	-- NPC-event_hp
	-- Exported event variables
	eq.debug("hp_event " .. e.hp_event);
	eq.debug("inc_hp_event " .. e.inc_hp_event);
end
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  #2  
Old Yesterday, 01:36 PM
fryguy
Sarnak
 
Join Date: May 2007
Posts: 49
Default

Quote:
Originally Posted by t0neg0d View Post
Like the title says, this example does nothing.

Code:
function event_hp(e)
	-- NPC-event_hp
	-- Exported event variables
	eq.debug("hp_event " .. e.hp_event);
	eq.debug("inc_hp_event " .. e.inc_hp_event);
end
Works as expected however you need to set a value threshold for a trigger:

Code:
eq.set_next_hp_event(int hp);
eq.set_next_inc_hp_event(int hp);
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  #3  
Old Today, 02:40 AM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 28
Default

Quote:
Originally Posted by fryguy View Post
Works as expected however you need to set a value threshold for a trigger:

Code:
eq.set_next_hp_event(int hp);
eq.set_next_inc_hp_event(int hp);
Thanks so much. Where did you find this info? (so I can avoid posting if there is already an answer)
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  #4  
Old Today, 08:39 AM
fryguy
Sarnak
 
Join Date: May 2007
Posts: 49
Default

Looking at use cases of it in the PEQ quest repository, not sure its documented anywhere.
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  #5  
Old Today, 02:00 PM
t0neg0d
Fire Beetle
 
Join Date: Oct 2014
Posts: 28
Default

Quote:
Originally Posted by fryguy View Post
Looking at use cases of it in the PEQ quest repository, not sure its documented anywhere.
ty! most appreciated.
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