Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-26-2011, 10:31 AM
Baruuk
Sarnak
 
Join Date: Aug 2005
Posts: 64
Default Bot spawn timer?

Hi fellas - quick question. I've been reading and searching to see if it's posted but cannot find. Closest thing I can find is in this thread:

http://www.eqemulator.org/forums/sho...ght=bots+timer

Is there a way to set bots to have a respawn timer after they die or are camped out? I'm trying to minimize exploits with bots - so that if someone's bot dies during combat, etc they'd have to wait 3-5 min before spawning a new one.

Thanks in advance!

Baruuk
Reply With Quote
  #2  
Old 09-26-2011, 04:55 PM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
Default

I too hope bot spawn timers get worked into the code, i believe it would be a good penalty for bot death. Any chance this will ever see the light of day?
Reply With Quote
  #3  
Old 09-26-2011, 08:53 PM
Baruuk
Sarnak
 
Join Date: Aug 2005
Posts: 64
Default

No one knows how to limit bot respawn time? That really surprises me.
Reply With Quote
  #4  
Old 09-26-2011, 10:13 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
Default

There doesn't appear to be any code in the existing version to do this. Hard to tell you how to enable something that doesn't exist.
Reply With Quote
  #5  
Old 09-26-2011, 10:18 PM
Baruuk
Sarnak
 
Join Date: Aug 2005
Posts: 64
Default

Fair enough - thanks!
Reply With Quote
  #6  
Old 09-27-2011, 11:06 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

what specific exploit are your trying to fix?
How about just making it so you can't spawn bots while you have aggro?

Code:
	if(!strcasecmp(sep->arg[1], "spawn") ) {
		if(c->GetAggroCount() > 0) {
			c->Message(0, "You can't spawn bots while you have aggro.");
			return;
		}
__________________
The Realm
Reply With Quote
  #7  
Old 09-27-2011, 09:16 PM
pfyon's Avatar
pfyon
Discordant
 
Join Date: Mar 2009
Location: Ottawa
Posts: 495
Default

I think the point is that you can kill your bots then just respawn them for full hp/mana. I believe you are already unable to spawn bots when you have agro.
Reply With Quote
  #8  
Old 09-27-2011, 09:49 PM
Robregen
Developer
 
Join Date: May 2011
Posts: 108
Default

On live, there's a respawn timer of 5 minutes if merc died to a mob or if I put it away.
Reply With Quote
  #9  
Old 12-07-2011, 12:26 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default

In rev 2087, I added rez effects so that if a bot dies, its at 20% hp and 0 mana and no buffs. This is a significant penalty and matches clients. Let me know if this suffices or if more should be done. Also, bots can no longer be resummoned with full health - they retain their hp and mana when zoning, camping, etc.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:19 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3