While using the existing solution for restoring classic wolves
(adding growthplane_chr in globalload, etc), here is a way to take it one step further to restore the long lost coyote/jackal texture:
Using Shendare's EQ-Zip tool
https://github.com/Shendare/EQZip/releases
(1) Go into preferences and disable
(uncheck) both "Auto-Conversion" options for importing/exporting.
(2) Export the following textures from nro_chr.s3d
wolch0301.bmp
wolft0301.bmp
wolft0302.bmp
wolhe0301.bmp
wolhe0302.bmp
wolhe0303.bmp
wolhe0304.bmp
wolhe0305.bmp
wolhe0306.bmp
wolhe0307.bmp
wolhe0308.bmp
wollg0301.bmp
wollg0302.bmp
wollg0303.bmp
(3) Import
(overwrite) them into growthplane_chr.s3d. Be sure to click "Save" before closing.
You now have classic coyotes under race 42, texture 3
Note - the reason why we can't simply substitute growthplane_chr with nro_chr in the globalload is because the nro wolf animations don't seem to be functioning correctly.
And here is another step you can do to fix ALL wolf animation speeds
(not just the run animation speed):
Using Zaela's P99 Wolf Animspeeder tool
https://github.com/Zaela/P99-Wolf-An...er/tree/master
https://www.project1999.com/forums/s...99&postcount=8
(1) Using the tool & instructions found above, adjust the first animation speed. This will adjust the "L02" animation speed to 20 (from 100)
(2) Close the tool, and edit the following file: /scripts/lib/Field.lua
(3) Find & replace both text references of "L02WOL" and replace them with "C05WOL". Save changes.
(4) Now that the tool is targetting the "C05" animation, rerun the tool and set value to 50.
(5) Repeat the process for the remaining animations with issues. Be sure to close & reopen the tool each time
(after making the changes to Field.lua)
- D02 = 50
- D05 = 50
- O01 = 50
- L02 = 20
(already done in step 1)
- C05 = 50
(already done in step 3)