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  #1  
Old 02-03-2009, 07:39 PM
BlueRooster
Fire Beetle
 
Join Date: Apr 2007
Posts: 1
Default quest items disappearing, weirdness when zoning

I have a simple set of quests to uber buff/equip a char. (I play on a private server with my kids, so they get to buff themselves up). Anyway, when the quest runs it works pretty well. I get the hails, respond accordingly and the buff part works perfectly. When I do the "item" portion something gets messed up. I get most of the items requested, but not all of them. Then when I zone the items all re-arrange themselves in my inventory and some disappear. Others appear on my cursor when I zone. Its kinda random so I never end up with the correct equipment. I don't think anything is wrong with the quest, its almost like the items are not getting saved to my character. Anyone have any ideas ?

Code:
sub EVENT_SAY
{
if ($text=~/Hail/i) 
	{
	quest::say("Hello, would you like Some $class [items] or level [buffs]?"); 
	}
if ($text=~/buffs/i) 
	{
	quest::say("Boom! $name you are now a mighty $class!");
	quest::level(75);
	quest::setallskill(252);
	quest::scribespells();
  quest::selfcast(278);  
  quest::selfcast(457);  
  quest::selfcast(1693);
  quest::selfcast(2176);
  quest::selfcast(2177);
  quest::selfcast(3692);
  quest::selfcast(3467);
  quest::selfcast(2570);
  quest::selfcast(13);
  quest::say("Casting Full Buff/Heal, Good hunting!");
	}
if ($text=~/items/i) 
	{ 
	quest::say("Here ya go $name be a mighty $class!");	
######################################################	
	if ($class == 'Shaman') 
		{
		#########	jewelry		#########	
    quest::summonitem(39246); # finger - porthios ring of shadows
		quest::summonitem(83614); # charm - rotting talons
		quest::summonitem(47291); # finger - Ring of Deterrence
		quest::summonitem(47285); # ear - Stud of chilling precision
		quest::summonitem(47288); # ear - earring of Dragonkin
		#########	armor		#########	
		quest::summonitem(53946); # head - Silverfanged Coif
		quest::summonitem(8774);  # neck - talisman of tainted energy 
		quest::summonitem(47306); # Back - Plaguborn cape
		quest::summonitem(46690); # shoulder - scaleguard spaulders
		quest::summonitem(53425); # arms - Silverfanged arms
		quest::summonitem(53426); # wrist - Silverfanged Bracer
		quest::summonitem(4532);  # wrist - JB Bracer
		quest::summonitem(53427); # hands - Silverfanged Gloves
		quest::summonitem(53430); # legs - Silverfanged legs 
		quest::summonitem(53428);  # feet - Silverfanged Boots
		quest::summonitem(47282); # waist - chains of anguish
		quest::summonitem(39243); # Face - mask of the second born
		quest::summonitem(53951);  # chest - Silverfanged Coat
		#########	Weapons		#########	
		quest::summonitem(36223); # Epic 1.0 - spear of fate 
		quest::summonitem(57400); # Epic 1.5 - talisman of fate 
		quest::summonitem(57405); # Epic 2.0 - blessed spiritstaff of heyokah
		quest::summonitem(24699); # Times antithesis
		quest::summonitem(47296); # Range - Totem of the chimera
		}
	#######################################################	
	quest::summonitem(17138); # bag - grandmaster carry-all
	quest::summonitem(40901); # bag - reinforced abu satchel
	quest::summonitem(40901); # bag - reinforced abu satchel
	quest::summonitem(82433); # bag - imp kindred bag
	quest::summonitem(82034); # bag - faerie kindred bag	
	#quest::summonitem(59508); # Mount - Giant Black Droggy
	quest::summonitem(7867); # Mount - Black Horse
	quest::summonitem(20505); # Golem Clay - earth elemental
	quest::summonitem(2469);  # guise of deceiver - DE
	quest::summonitem(31853); # wreath of taz - HIE
	quest::summonitem(31863); # stone of gnoming 
	quest::summonitem(28973); # Tiny Bone Bracelet
	quest::summonitem(51836); # Illusion werewolf
	quest::summonitem(85573); # skull rakban
	quest::summonitem(86545); # water elemental
	quest::summonitem(2463);  # pegasus cloak
	quest::summonitem(2300);  # jboots
	quest::summonitem(9662,20);  # Misty thicket Picnics
	quest::summonitem(9756,20);  # Kaladim constitutionals
	#######################################################			
 	}
}
Ignore the spacing, the tabs got hosed by cut-n-paste
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  #2  
Old 02-04-2009, 03:42 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

You should probably use:

if ($class eq "Shaman") {

In perl == is for numeric comparison so you are comparing a string to list of chars. In most cases it will work just because of what perl is doing behind the scenes, but your results may be inconsistent.

As for your zoning thing, it may be that you are trying to summon too many items at once, but I don't know that for sure. That may be causing it do something funny in the client. You could try to separate your armor stuff into categories so that you have to hail a couple of times to get all of it. Might be worth a try.
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  #3  
Old 02-05-2009, 02:34 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

a sugestion - if you giving player whole bunch of items for free - may as well just put them on a merchant for sale at 0 plat and don't bother with the quest script
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