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  #1  
Old 12-05-2014, 10:54 PM
zerjz3
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Default Nimbus spellanim IDs

My database spells_new table doesn't have the nimbus spells in it, and I would like to create some spells myself that utilize the nimbus spellanim IDs. I have the nimbus graphics enabled per this thread: http://www.eqemulator.org/forums/showthread.php?t=38786

Problem is, I cannot find a reference of the spellanim IDs for the nimbus effects. Is this information available somewhere?
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  #2  
Old 12-05-2014, 11:12 PM
NatedogEZ's Avatar
NatedogEZ
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Heres a simple script I used to look at the Nimbuses that were already in the databse

Also if you want something even more badass checkout.. akkadius's viewer here.. http://www.eqemulator.org/forums/showthread.php?t=37652

Can see all weapons and spell effects.


Code:
sub EVENT_SAY {
	NIMBUS();	
	my @asses = sort { $a cmp $b } keys %shit;
	
	if($text=~/hail/i) {
		plugin::Whisper("I will show you all the nimbus effects available!");
		$client->Message(315, quest::saylink("list nimbus", 1));
	} 
	elsif($text=~/list nimbus/i) {
		foreach $ass (@asses) {
			$client->Message(335, quest::saylink("$ass", 1));
		}
	}
	elsif($shit{$text} > 0) {
		for ($i = 0; $i < 900; $i++) {
			$npc->RemoveNimbusEffect($i);
		}
		$npc->SpellEffect($shit{$text}, 500, 0, 1, 3000, 0); 
	}
}

sub NIMBUS {
%shit = (
"Arachnophobia Nimbus" => 666,
"Bladestorm Nimbus" => 567,
"Blast of Flame" => 316,
"Blessing of the Devoted" => 413,
"Bristlebane Confetti" => 502,
"Butterfly Nimbus" => 656,
"Cherry Blossom Nimbus" => 659,
"Crocus Nimbus" => 651,
"Crown of Feathers" => 643,
"Crown of Icicles" => 576,
"Crown of Roses Nimbus" => 586,
"Crystalline Shield Nimbus" => 610,
"Daws' Curse" => 478,
"Draught of the Craftsman" => 415,
"Dreamcatcher Nimbus" => 633,
"Evidence of the Party" => 580,
"Fireworks Nimbus" => 665,
"Frozen Vengeance of the Gelidran" => 477,
"Gelidran Aura" => 368,
"Hands of Burning Steam" => 469,
"Lucky Feet" => 475,
"Nightmare Nimbus" => 634,
"Nimbus of Bats" => 548,
"Nimbus of Burning Steps" => 473,
"Nimbus of Candles" => 551,
"Nimbus of Crystal Growth" => 517,
"Nimbus of Daylight" => 511,
"Nimbus of Dirty Hands" => 518,
"Nimbus of Discordant Chains" => 465,
"Nimbus of Discordant Energy" => 464,
"Nimbus of Discordant Souls" => 468,
"Nimbus of Discordant Spines" => 466,
"Nimbus of Dust Storm" => 572,
"Nimbus of Fire and Ice" => 607,
"Nimbus of Gears" => 519,
"Nimbus of Growth" => 453,
"Nimbus of Jack" => 550,
"Nimbus of Lava" => 566,
"Nimbus of Mata Muram" => 467,
"Nimbus of Midnight" => 512,
"Nimbus of Runes" => 570,
"Nimbus of Rushing Water" => 474,
"Nimbus of Stone Hands" => 547,
"Nimbus of the Air Queen" => 457,
"Nimbus of the Army of Light" => 514,
"Nimbus of the Burning Prince" => 447,
"Nimbus of the Burning Pyrilen" => 462,
"Nimbus of the Cloudwalker" => 516,
"Nimbus of the Confused" => 582,
"Nimbus of the Crystal Gelidran" => 459,
"Nimbus of the Dazed" => 581,
"Nimbus of the Dead" => 513,
"Nimbus of the Faceless" => 451,
"Nimbus of the Frozen Gelidran" => 461,
"Nimbus of the Gambler" => 571,
"Nimbus of the Green Thumb" => 579,
"Nimbus of the Howling Wind" => 471,
"Nimbus of the Inquisition" => 509,
"Nimbus of the Jester" => 456,
"Nimbus of the Lover" => 450,
"Nimbus of the Molten Pyrilen" => 460,
"Nimbus of the Obliteration Army" => 515,
"Nimbus of the Ocean" => 613,
"Nimbus of the Ocean Lord" => 458,
"Nimbus of the Plaguebringer" => 446,
"Nimbus of the Rain Keeper" => 452,
"Nimbus of the Riftseeker" => 463,
"Nimbus of the Rumbling Earth" => 470,
"Nimbus of the Storm Lord" => 448,
"Nimbus of the Tempest" => 614,
"Nimbus of the Tranquil" => 455,
"Nimbus of the Void" => 472,
"Nimbus of the Wisp" => 454,
"Path of Decay" => 609,
"Path of Fire Nimbus" => 641,
"Path of Skulls Nimbus" => 545,
"Path of Tunare" => 578,
"Prank of the Fool" => 583,
"Pyrilen Aura" => 369,
"Reeyore's Dismay" => 476,
"Rose Petal Nimbus" => 652,
"Share the Love Nimbus" => 653,
"Sign of the Broken Heart" => 574,
"Solstice Nimbus" => 667,
"Spinefist Nimbus" => 585,
"Swarm of Bees" => 663,
"Tread of the Mountain Walker" => 568,
"Tunare Confetti" => 503
);

}
oh man.. i just noticed the name of the variables... sorry lol .. when i write things quickly they have odd variables names
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  #3  
Old 12-05-2014, 11:36 PM
zerjz3
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Join Date: Aug 2010
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Posts: 269
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Thank you, sir!
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  #4  
Old 01-15-2015, 12:36 PM
Bohbo
Hill Giant
 
Join Date: Dec 2012
Posts: 116
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Quote:
Originally Posted by NatedogEZ View Post
Heres a simple script I used to look at the Nimbuses that were already in the databse

Also if you want something even more badass checkout.. akkadius's viewer here.. http://www.eqemulator.org/forums/showthread.php?t=37652

Can see all weapons and spell effects.

oh man.. i just noticed the name of the variables... sorry lol .. when i write things quickly they have odd variables names
Hey Nate,

I set this up by making an NPC named Nimbus near the controller I use for Akkadius in the OT instance.

I made a new quest file Nimbus.pl and copied everything from your code into it.

saved
did a #reloadqst
did a #repop

but Nimbus still doesn't seem to respond to hails.

Any ideas?


EDIT:::: Looks like the .pl extension didn't get used when i did the save as. Got it working now, awesome work thanks.
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  #5  
Old 01-16-2015, 12:25 AM
Bohbo
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Join Date: Dec 2012
Posts: 116
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Nate I am loving this. I put an NPC in my hub area. Its been a hit so far.

It gave me an idea. Would it be possible to make an npc similar to this but with the weapons from akkadius plugin?

So you could pick from a list or maybe dialogue box and see different left and right weapon graphic combinations? I cant think of a good way to organize it with that many items.
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  #6  
Old 01-16-2015, 03:06 AM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,595
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There are a lot of item graphics, but I'm sure you could, you just wouldn't be able to have a name for the item texture so players would have to look at each item texture, haha.
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  #7  
Old 01-16-2015, 10:34 AM
Bohbo
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Join Date: Dec 2012
Posts: 116
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Quote:
Originally Posted by Kingly_Krab View Post
There are a lot of item graphics, but I'm sure you could, you just wouldn't be able to have a name for the item texture so players would have to look at each item texture, haha.
I think item numbers are good OR maybe better you hail him and it sets a random set but if you click him it tells you what set he is holding (like the invis men in akkadius script).

EDIT:: It would be great for the nimbus character script to tell you what is currently being displayed when you hail her too.
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