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  #1  
Old 02-11-2018, 06:58 PM
caravellex
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Default Where to find PvP source code?

Hello, I was looking if there was publicly available server packs for enabling PvP on a server. As of now, the only thing I found was the old vztz source code dump in 2009, of anyone had other resources I'd appreciate it!
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  #2  
Old 02-12-2018, 01:27 PM
Shin Noir's Avatar
Shin Noir
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There hasn't been PVP source codes since VZTZ I believe? There's ways to enable PvP via rules and variables with latest settings.
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  #3  
Old 02-13-2018, 02:05 PM
caravellex
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I've tried every ruleset listed in WorldPVPsettings with a full reboot each time and freshly made characters. the only one that does something is the tallon/vallon, which changes the color of the characters name, they can not attack each other though
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  #4  
Old 02-13-2018, 02:46 PM
image
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eqemu base does not support pvp you would have to implement the 'pvp' flag solution on your own (short of priest of discord flipping everyone), look into Mob::IsAttackAllowed


if // if both are pvp they can fight
(
c1->GetPVP() &&
c2->GetPVP()
)
return true;

Use either perl or lua to $client->SetPVP(1); on entering the zone.
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  #5  
Old 02-13-2018, 03:26 PM
caravellex
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Where am I supposed to look to edit the function of isattackallowed. In the PEQ server pack, I've checked almost every .cpp file in zone, they reference Mob::Isattackallowed, but I cant find the definition for it
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  #6  
Old 02-14-2018, 08:57 AM
image
Demi-God
 
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I just pointed out where in the code would allow a client to attack another client, either they both need the PVP flag enabled or you need to be dueling each other. In the case of the PVP flag, as I said you need to make a perl / lua file, like the templates/player.pl and in the sub for EVENT_ENTERZONE you can just $client->SetPVP(1); to force their pvp flag on.

Each zone that has player.pl will have to be updated with this change so each zone someone starts in happens to flip the pvp flag.
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  #7  
Old 02-14-2018, 10:30 AM
caravellex
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AHH I see!
do you think it's possible within that player.pl file to designate who you can an cannot attack? or is that a source code thing?
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  #8  
Old 02-14-2018, 08:03 PM
image
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Quote:
Originally Posted by caravellex View Post
AHH I see!
do you think it's possible within that player.pl file to designate who you can an cannot attack? or is that a source code thing?
That would need to be source code. Level restrictions and things of that nature need to be defined in the code also, there are none. This would all be within the Mob::IsAttackAllowed I mentioned in aggro.cpp
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  #9  
Old 02-27-2018, 12:16 PM
Shin Noir's Avatar
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I reached out to caravellex, but if anyone else reads this:
I'm creating PRs that adds functionality similar to what image noted via rules, so source edits aren't required to enable pvp.

it'll be rough initially, but in due time I hope to create rules you can tweak to emulate any of the old zek types.
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  #10  
Old 02-28-2018, 12:15 PM
Didymus's Avatar
Didymus
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Quote:
Originally Posted by Shin Noir View Post
I reached out to caravellex, but if anyone else reads this:
I'm creating PRs that adds functionality similar to what image noted via rules, so source edits aren't required to enable pvp.

it'll be rough initially, but in due time I hope to create rules you can tweak to emulate any of the old zek types.
This shit right here!!!!
Really looking forward to it Shin.
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  #11  
Old 03-03-2018, 12:51 PM
caravellex
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Really appreciate your work!
Even with a limited understanding of code, it's very difficult to write the necessary fixes because instances of Mob::isattackallowed and Mob::isbeneficialallowed don't really exist much in in the current build - Thus it's hard to make changes for the unexperienced.
Looking forward to your work!
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  #12  
Old 03-03-2018, 04:55 PM
Lane
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Thank you! Looking forward to it. I found tons of ways to enable PvP but getting level restrictions and drops to work properly was what I was having difficulty with. It always was FFA and if one loot would include no trade as well
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  #13  
Old 03-04-2018, 12:40 AM
Shin Noir's Avatar
Shin Noir
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There's a pending PR here: https://github.com/EQEmu/Server/pull/720
I need to do more testing.

I'm starting with Sullon Zek rules (and allowing you to customize beyond generic PVPSettings).
If you guys want to help, find me sources for Rallos Zek rules
Tallon/Vallon zek rules
verify my Sullon Zek rules (based it on https://www.project1999.com/forums/a...p/t-39541.html)
And discord rules.

I have a todo list here: https://github.com/EQEmu/Server/issues/722

I'm making it where you can set PVPSettings to generically support the original servers, but if you cahnge some new rules I'm adding, you can more granularly tweak rules to make it more custom.. (Assuming the other devs OK the granular customization).

I'm documenting my progress on tweakable values here, roughly: https://github.com/EQEmu/Server/wiki/PvP
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Last edited by Shin Noir; 03-04-2018 at 12:50 AM..
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  #14  
Old 03-04-2018, 10:32 AM
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Didymus
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Quote:
Originally Posted by Shin Noir View Post
There's a pending PR here: https://github.com/EQEmu/Server/pull/720
I need to do more testing.

I'm starting with Sullon Zek rules (and allowing you to customize beyond generic PVPSettings).
If you guys want to help, find me sources for Rallos Zek rules
Tallon/Vallon zek rules
verify my Sullon Zek rules (based it on https://www.project1999.com/forums/a...p/t-39541.html)
And discord rules.

I have a todo list here: https://github.com/EQEmu/Server/issues/722

I'm making it where you can set PVPSettings to generically support the original servers, but if you cahnge some new rules I'm adding, you can more granularly tweak rules to make it more custom.. (Assuming the other devs OK the granular customization).

I'm documenting my progress on tweakable values here, roughly: https://github.com/EQEmu/Server/wiki/PvP
Massive Claps
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  #15  
Old 03-04-2018, 02:23 PM
Shin Noir's Avatar
Shin Noir
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Since I'm changing so much I created a new branch. This means it's going to be more difficult to use and test my stuff, but let me know if you're interested in helping out with this branch.

You can see a changelog here: https://github.com/EQEmu/Server/commits/pvp
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