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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 12-04-2004, 07:15 AM
daeken_bb
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Default .map Generator

After hearing Cisyouc whine about not having .map files for new-style (eqg) zones, I took matters into my own hands and started work on one in python. I wrote everything up until the quadtree outputting for the .map, then I gave up and decided to just modify azone, FatherNitwit's .map generator. After about 10 minutes of hacking away at the source, I made it use openeq's new file loading mechanism, and made it properly output .map's for new-style zones.

http://home.archshadow.com/~daeken/azone_eqg.tar.bz2 is the source.

It _should_ build on Windows OK, but who knows.

Anyway, enjoy.

Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
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  #2  
Old 12-04-2004, 07:40 AM
Cisyouc
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Quote:
After hearing Cisyouc whine about not having .map files for new-style (eqg) zones, I took matters into my own hands
So you can all thank me :P
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #3  
Old 12-11-2004, 06:36 PM
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1Boppoom1
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can somone compile it and post a link sorry lol i dont know anything about compiling
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  #4  
Old 09-07-2006, 03:09 PM
fathernitwit
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bumping this thread mainly to draw attention. If anybody has this file laying around, I would like to get ahold of it, as it seems to be lost at this time.
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  #5  
Old 09-07-2006, 05:18 PM
GeorgeS
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Did'nt Windcatcher use a prototype of this for his .map generator within OpenZone. Perhaps he has the source?

GeorgeS
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  #6  
Old 09-07-2006, 10:39 PM
Angelox
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His download link doesn't work but the other one still does;

http://daeken.deviantart.com/

He has some contact-links posted there;

Website
http://www.daeken.com/
Email
daeken@gmail.com
AIM
daeken9999
MSN
daeken@hotmail.com
Yahoo
daeken_9999

Some work and some do not , but I don't use messengers for one, and anyways, maybe someone who knew him from before should try and contact him.
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  #7  
Old 09-08-2006, 10:36 PM
eq4me
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Did anyone tried to contact Daeken yet?
If not I'll volunteer.
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  #8  
Old 09-09-2006, 03:46 AM
Angelox
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Getting this seems to be a dead- end and having a tool like this should be a priority.
I wonder what needs to be done to make this converter?
Exactly what files are needed from eqg for the map file?
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  #9  
Old 09-17-2006, 08:41 AM
grimcoder
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Default score!!

Need to bump this post. I asked him about the source for this tool and he said he would look and post a copy here if/when he could find it. Thanx again Daeken!!

P.S. - Love the work your doing on the database angelox.

Last edited by grimcoder; 09-17-2006 at 04:43 PM..
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  #10  
Old 09-17-2006, 11:46 AM
Angelox
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Quote:
Originally Posted by grimcoder
Need to bump this post. I asked him about the source for this tool and he said he would look and post a copy here if/when he could find it. Thanx again Daeken!!
This is great news, thank you for helping out
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  #11  
Old 09-17-2006, 04:05 PM
GeorgeS
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I guess if enough people ask nicely - anythings possible

GeorgeS
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  #12  
Old 10-26-2006, 05:35 AM
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cavedude
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http://eqemu.sesmar.net/sp/azone_eqg.tar.bz2

Being a packrat is a good thing, and I do remember getting this guy to compile and work under Linux when it first hit.
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  #13  
Old 10-26-2006, 05:40 AM
sdabbs65
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Quote:
Originally Posted by cavedude
http://eqemu.sesmar.net/sp/azone_eqg.tar.bz2

Being a packrat is a good thing, and I do remember getting this guy to compile and work under Linux when it first hit.
Got it to work for zone yxtta and put the map in the maps folder.
still tells me player is under world moviing to safe loc even thos i changed the safeloc to where a spawnpoit is and I can see the ground 3 inches below me .
but i did notice theres no .cfg file in the cfg folder also.
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  #14  
Old 10-26-2006, 11:55 AM
Angelox
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Quote:
Originally Posted by cavedude
http://eqemu.sesmar.net/sp/azone_eqg.tar.bz2

Being a packrat is a good thing, and I do remember getting this guy to compile and work under Linux when it first hit.
Thanks again, I got bloodfields map to work also - too bad harbingers map won't compile - if any one manages to make this map please send me a copy.
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  #15  
Old 11-05-2006, 10:24 PM
bufferofnewbies
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Quote:
Originally Posted by sdabbs65
still tells me player is under world moviing to safe loc even thos i changed the safeloc to where a spawnpoit is and I can see the ground 3 inches below me .
but i did notice theres no .cfg file in the cfg folder also.
Make sure you reset the underworld field in the zones table, alot of zones have to be reset as their default is 0. I set most of the 0's to -2000, myself.
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