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  #1  
Old 09-07-2016, 02:45 AM
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Default Plugin::MM() usage

Just curious about this possiblity. I've been playing around with that plugin and
having fun with it, but I was wondering, is it possible to use this plugin to feed
all world clients , similiar to quest::we(..) Where everyone on the server gets
it at the same time, when event is triggered ?
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  #2  
Old 09-07-2016, 02:51 AM
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Quote:
Originally Posted by DanCanDo View Post
Just curious about this possiblity. I've been playing around with that plugin and
having fun with it, but I was wondering, is it possible to use this plugin to feed
all world clients , similiar to quest::we(..) Where everyone on the server gets
it at the same time, when event is triggered ?
It's possible, just not currently implemented.
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  #3  
Old 09-07-2016, 02:53 AM
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I didn't think so, but I figured it wouldn't hurt to ask. But Thank You Sir !
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  #4  
Old 09-07-2016, 03:00 PM
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Completely untested (including simply running a perl -c on the code), as I'm away from home atm:

Code:
# /quests/global/global_player.pl
use File::Copy qw(copy);

sub EVENT_SAY {
	@args = split(' ', $text); # Something I use for custom gm commands
	if ($text=~/#globalmarquee/i) {
		if ($args[1]) {
			$formattedstring = "";
			for ($count = 1; $count < scalar(@args); $count++) {
				$formattedstring = $formattedstring." ".$args[$count];
			}
			my $filename = "C:\EQEMU\QUESTS\GLOBAL\GlobalMarquee.txt";
			move $filename, $filename.".bak";
			open my $fh, '>', "output.txt"
				or die "Cannot open file: $!";
			print $fh "$formattedstring\n";
			close $fh;
			quest::crosszonesignalnpcbynpctypeid(10, 99999);
		}
	}
}


# /quests/global/zone_controller.pl
sub EVENT_SIGNAL {

	elsif ($signal == 99999) {
		$filename = "C:\EQEMU\QUESTS\GLOBAL\GlobalMarquee.txt";
		my @marqueemessage = do {
			open my $fh, "<", $filename
				or die "could not open $filename: $!";
			<$fh>;
		};		
		my @clist = $entity_list->GetClientList();
		foreach my $sclient (@clist) {
			$sclient->SendMarqueeMessage(15, 510, 1, 1, 3000, $marqueemessage);
		}
	}
}
When there is a will, there is a way (with Perl).

Last edited by ghanja; 09-07-2016 at 05:25 PM..
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  #5  
Old 09-10-2016, 12:06 AM
Kingly_Krab
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World-wide Marquees? Yes, please. Once this is merged they'll be possible using quest::worldwidemarquee(type, priority, fadein, fadeout, duration, message).

Example script:
Code:
sub EVENT_SAY {
    if ($text=~/#test/i && length($text) > 6) {
        quest::worldwidemarquee(315, 510, 1, 1, 3000, substr($text, 6));
    }
}

Last edited by Kingly_Krab; 09-10-2016 at 12:21 AM..
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  #6  
Old 09-10-2016, 05:52 AM
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Quote:
Originally Posted by Kingly_Krab View Post
World-wide Marquees? Yes, please. Once this is merged they'll be possible using quest::worldwidemarquee(type, priority, fadein, fadeout, duration, message).
You seriously got this to work, that is awesome Kingly !!!
Thank you
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Old 09-10-2016, 11:30 AM
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Some seriously cool stuff King!

Celestial
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  #8  
Old 09-10-2016, 01:14 PM
Kingly_Krab
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Merged as of ~5 minutes ago.
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  #9  
Old 09-10-2016, 01:24 PM
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Quote:
Originally Posted by Kingly_Krab View Post
Merged as of ~5 minutes ago.
Holy Rock Lobster (chuckle)
Just gitpulled, anxious to play around
Thanks a lot Kingly
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  #10  
Old 09-10-2016, 02:35 PM
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This little test works awesome, but had one tiny little question (grin)
Is it possible to change that grey color output ? ( I do have the color codes)
Code:
sub EVENT_ITEM {
    if (plugin::check_handin(\%itemcount, 13005 => 1, 13006 => 1)) {
        quest::worldwidemarquee(315, 510, 1, 1, 3000, substr("This is a Test. Is it working?", 0));
    }
}
EDIT: SORRY, Nevermind, just figured out the 'type' number was what I needed to change.
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  #11  
Old 09-10-2016, 11:32 PM
Kingly_Krab
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Yeah, type indicates color. substr isn't necessary for what you're doing because that's for cutting a string apart based on indexes. You can use just "This is a Test. Is it working?" instead of substr("This is a Test. Is it working?", 0).
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  #12  
Old 09-11-2016, 04:25 AM
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Ahh, ok, thanks for that tip. My original thoughts on using this marquee was along the
lines of my little test example there. Although the quest::we is good for world emotes,
I figured sometimes, if a serverwide message goes out and a player's chat window is
busy with hits, misses, etc., the world emote may not be seen. But this marquee can
definately show up noticed, (chuckle) But it's got a lot of potential for other things,
(like above) letting the server know when a player has achieved something on the high
end, or for that matter "Newbie $name has finally got out of the Tutorial" (chuckle)
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