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  #1  
Old 09-29-2014, 10:24 AM
GeorgeS
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Default Tool status update Sep 2014

I am working on these to get them updated with the latest binary compatibility. So far progress has been made with the item editor, which is 2/3 done. This is quite a major recoding,but is going well.

I expect eqitems, item editor to be ready late this week.

The remaining tools will be tackled next..

GeorgeS
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  #2  
Old 09-29-2014, 04:13 PM
Kayen
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Sounds great, thanks.

Been using the old versions but they are getting little funky.
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  #3  
Old 10-07-2014, 10:15 AM
GeorgeS
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Good news - EQITEMS has been updated and works using Akka's repack. I based the compatibility off this version. A video is being made to demonstrate features. Look for it soon on youtube.

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  #4  
Old 10-07-2014, 01:40 PM
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Thanks for this George.

I may be missing it, but can not find the download link for the new version on your site.
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  #5  
Old 10-07-2014, 02:58 PM
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chrsschb
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Quote:
Originally Posted by vithmiris View Post
Thanks for this George.

I may be missing it, but can not find the download link for the new version on your site.
Looks like the css is a little funky in a few places.

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  #6  
Old 10-09-2014, 11:34 AM
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vithmiris
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Thanks, found it.
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  #7  
Old 10-10-2014, 01:14 AM
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Amra
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Thanks for your continued work, George. =) You rock!
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  #8  
Old 10-11-2014, 01:30 PM
GeorgeS
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No problem, I'm generally around, still coding and doing all sorts of things..
Still lovin EQ!

GeorgeS
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  #9  
Old 10-11-2014, 01:46 PM
GeorgeS
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Also should mention the other major tools should now be compatible with Akka's repack.
NPC&Loot editor and eqitems, even diablo loot has been fixed. A few others were ok.

George
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  #10  
Old 10-12-2014, 01:42 AM
Kayen
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Would you consider updating your npc editor to include the new fields in npc_types?

It is rather out of date at this point.

Kayen
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  #11  
Old 10-12-2014, 12:22 PM
GeorgeS
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Ahh, I think I know what you mean,
Yes, I can add the latest ones in. If you have any you really need, just send me a field list

GeorgeS
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  #12  
Old 10-12-2014, 04:51 PM
Kayen
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I think those are what is currently missing (order is just the order they appear in the table)

Code:
`alt_currency_id` int(11) unsigned NOT NULL DEFAULT '0',
  `npc_spells_effects_id` int(11) unsigned NOT NULL DEFAULT '0',
  `adventure_template_id` int(10) unsigned NOT NULL DEFAULT '0',
  `trap_template` int(10) unsigned DEFAULT '0',
  `attack_count` smallint(6) NOT NULL DEFAULT '-1',
  `armortint_id` int(10) unsigned NOT NULL DEFAULT '0',
  `armortint_red` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `armortint_green` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `armortint_blue` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `ammo_idfile` varchar(30) NOT NULL DEFAULT 'IT10',
  `ranged_type` tinyint(4) unsigned NOT NULL DEFAULT '7',
  `Corrup` smallint(5) NOT NULL DEFAULT '0',
  `PhR` smallint(5) unsigned NOT NULL DEFAULT '0',
  `see_invis` smallint(4) NOT NULL DEFAULT '0',
  `see_invis_undead` smallint(4) NOT NULL DEFAULT '0',
  `attack_delay` tinyint(3) unsigned NOT NULL DEFAULT '30',
  `Avoidance` mediumint(9) unsigned NOT NULL DEFAULT '0',
  `slow_mitigation` smallint(4) NOT NULL DEFAULT '0',
  `underwater` tinyint(3) unsigned NOT NULL DEFAULT '0',
  `isquest` tinyint(3) NOT NULL DEFAULT '0',
  `emoteid` int(10) unsigned NOT NULL DEFAULT '0',
  `spellscale` float NOT NULL DEFAULT '100',
  `healscale` float NOT NULL DEFAULT '100',
  `no_target_hotkey` tinyint(1) unsigned NOT NULL DEFAULT '0',
  `raid_target` tinyint(1) unsigned NOT NULL DEFAULT '0',

Last edited by Kayen; 10-12-2014 at 06:20 PM..
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  #13  
Old 10-13-2014, 09:00 PM
GeorgeS
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Ok, got it.

Fields will be in next version

GeorgeS
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  #14  
Old 10-18-2014, 02:05 PM
Portal63
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NM. Fixed.
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  #15  
Old 10-20-2014, 09:41 PM
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So decided to give these a try and can't get them to work. db.ini is correct, all *.ocx registered successfully, and ODBC installed, but I still get connection errors trying to load eqitems.exe or npc_loot_edit.exe.

Server is external if it matters.


Can connect fine with Navicat, EOC, Remote Desktop, etc.
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