Quote:
Originally Posted by trevius
Looks like in mob.h the hp_regen settings are set to sint16 instead of int32. I don't know if that was changed or not, but it wasn't as far as I know. If the values were changed there, I don't know offhand if that might break the corpse blobs again, and if so, that kind of change can be pretty annoying to do.
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If mob.h is the only place that has it broken, it shouldn't be an issue, provided it is actually saving to the database as the value it should be in the packet. (which offhand, I think it is.)