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  #1  
Old 10-11-2008, 05:30 PM
Sylaei
Hill Giant
 
Join Date: Jan 2007
Posts: 124
Default Lang quest - $qglobals not working.

Ok, guys, I give up. I can't get this to work. I'm sure the quest is right, I think this might be something I need to add or change in the database but I can't seem to find it.

I have a new npc in pok that I want to teach you a lang for pp. I thought I'd use a global variable to determine if you had paid and then let you tell him what lang you wanted to learn. I realize there are eaiser ways to do this i.e. turn in an item, but I wanted to see if this was possible. It should be, but I'm stumped.
Here is the quest so far:

Code:
#Script to learn a language for 10pp each.
sub EVENT_SAY
{
 if($text=~/Hail/i)
  {
    quest::say("I can teach you a Language if you will give me 10 pp and then tell me the language you wish to learn.  I can teach the following languages: Barbarian, Erudian, Elvish, Dark Elvish, Dwarvish");
  }
  if($text=~/Barbarian/i)
  {
    if (defined($qglobals{lang}))
    {
        quest:setlanguage(1,100);
        quest:delglobal("lang");
    }
    else
    {
        quest::say("You must pay first! Nobody gets barbarian for free.");
    }
  }
  if($text=~/Erudian/i)
  {
    if (defined($qglobals{lang}))
    {
        quest:setlanguage(2,100);
        quest:delglobal("lang");
    }
    else
    {
        quest::say("You must pay first! Nobody gets a free languague.");
    }
  }
  if($text=~/Elvish/i)
  {
    if (defined($qglobals{lang}))
    {
        quest:setlanguage(3,100);
        quest:delglobal("lang");
    }
    else
    {
        quest::say("You must pay first! Nobody gets a free languague.");
    }
  }
  if($text=~/Dark Elvish/i)
  {
    if (defined($qglobals{lang}))
    {
        quest:setlanguage(4,100);
        quest:delglobal("lang");
    }
    else
    {
        quest::say("You must pay first! Nobody gets a free languague.");
    }
  }
  if($text=~/Dwarvish/i)
  {
    if (defined($qglobals{lang}))
    {
        quest:setlanguage(5,100);
        quest:delglobal("lang");
    }
    else
    {
        quest::say("You must pay first! Nobody gets a free languague.");
    }
  }
}

sub EVENT_ITEM
{
    if ($platinum == 10)
    {
        quest::setglobal("lang", 1, 1, "Y1");
        quest::say("Done.  Which Language do you want to learn?");

    }
}
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"The significant problems we have cannot be solved at the same level of thinking with which we created them."
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  #2  
Old 10-11-2008, 07:22 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,497
Default

Don't forget all quest commands need double-colons

Code:
quest::command
Also, ensure your NPC has the ability to set globals in the npc_types table.
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  #3  
Old 10-11-2008, 11:27 PM
Sylaei
Hill Giant
 
Join Date: Jan 2007
Posts: 124
Default

Thanks, I missed the single colon. Copy and Paste can get you into trouble

I didn't have the npc set to use globals.

I'll have to restart the server I assume to get it to take affect.
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Albert Einstein
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  #4  
Old 10-13-2008, 03:38 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I think a simple repop or at most zone reset will make the qglobal setting take effect.
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  #5  
Old 10-14-2008, 12:22 AM
Sylaei
Hill Giant
 
Join Date: Jan 2007
Posts: 124
Default

I did have to do a reboot. A repop didn't work. Is it enough to get everyone out of the zone? That also didn't work. A reboot did, but I'd rather do a zone reset if there is some way to force it.

That fixed it, the script is working fine.

Thanks
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"The significant problems we have cannot be solved at the same level of thinking with which we created them."
Albert Einstein
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  #6  
Old 10-14-2008, 12:47 AM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

I have not played with the globals but I know for regular quest changes a #reloadpl usually works.
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  #7  
Old 10-14-2008, 03:51 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

If your zones are static, having everyone leave isn't the same as a reset, but if they are all dynamic it basically is. You can always use #zoneshutdown <zonename> to force it to shut down. Make sure to zone out first =P
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