Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-16-2013, 12:55 AM
LordAdakos
Sarnak
 
Join Date: Dec 2007
Posts: 60
Default updated spells and pets

Are we going to see an official spell and pet update here for the new pets?

The last pet I can actually summon is the rank 16 elemental pets (a a mage) before we start getting missing info on pets.

Is this just not a high priority for those who put the databse together? or is there something I am missing? Also, Is there some way I/we can contribute to get these in future releases?

(Fresh compile as of 1350 (-0500) 2/15/13 with rev 2504)
Reply With Quote
  #2  
Old 02-16-2013, 09:54 AM
LordAdakos
Sarnak
 
Join Date: Dec 2007
Posts: 60
Default

I hate to bump my own thread but a similar question: If I upload the ROF / F2P spell file to my server, will I be able to use updated spells (minus pets, of course, with appropriate levels? or will I end up with a bunch of level 255 spells?)
Reply With Quote
  #3  
Old 05-16-2013, 08:40 AM
tiarabobera
Fire Beetle
 
Join Date: Sep 2008
Location: va
Posts: 28
Default

/bump I'm curious too
Reply With Quote
  #4  
Old 06-01-2013, 07:14 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

If you're running your own server and you want to manually enter rank 17 and beyond it's fairly easy to do. Take a look at tables, 'npc_types' and 'pets'. I manually entered the rank 17 mage pet adding one row to each table with appropriate stats increasing the trend from SumAirRxx.
Reply With Quote
  #5  
Old 06-02-2013, 01:57 AM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

Well, Shiny151, it's not just the Magician pets missing, it's all pets beyond a certain level. As is a lot of content beyond a certain point. These pets were even missing on the public RoF test server, quite ridiculous, as pets are a key part in EverQuest, and for them to be missing, even the newest ones. I don't believe there are any pets around 70+, I don't know why there isn't, but yes, you can add them manually, but there are quite a few with RoF coming out. I would also like to see an update to the content in the PEQ database, with pets, and spells, etc.
Reply With Quote
  #6  
Old 06-02-2013, 03:04 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default

Agree it's quite frustrating when the servants aren't pulling their weight. I check my silverware for dust each week.

Mind you I do pay the servants.
Reply With Quote
  #7  
Old 06-02-2013, 01:31 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

PEQ's spells and pets probably won't be updated for a while, mainly because content wise they don't need to. If you want more spells, just run import_spells.pl your self supplying a newer spell file. EDIT: There is also a bug with spells with an ID over a certain point due to improper int sizes (at least improper with respect to RoF)

On pets, they are mostly made up in the current database due to lack of information. And newer pets haven't been added because PEQ doesn't need them yet. If you would like newer pets add them yourself. As an example to add another pet, such as Essence of Air. The spell description says "Summon Pet: SumAirR17" on Alla, so you just need to create an NPC named SumAirR17, best pet would be to copy the SumAirR16 pet and tweak the numbers around (up AC, HP, min hit, and max hit mostly)
Reply With Quote
  #8  
Old 06-02-2013, 02:30 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Quote:
Originally Posted by Kingly_Krab View Post
Well, Shiny151, it's not just the Magician pets missing, it's all pets beyond a certain level. As is a lot of content beyond a certain point. These pets were even missing on the public RoF test server, quite ridiculous, as pets are a key part in EverQuest, and for them to be missing, even the newest ones. I don't believe there are any pets around 70+, I don't know why there isn't, but yes, you can add them manually, but there are quite a few with RoF coming out. I would also like to see an update to the content in the PEQ database, with pets, and spells, etc.
Yeah, I get that, but if you want a quick fix to power through until masses of content can be updated then you can add a few 70s pets to bide you over. I do think they are needed even in PEQ's current state because some of the Gates content can be pretty tough with just a few people.
Reply With Quote
  #9  
Old 10-20-2014, 11:04 PM
samaus31
Fire Beetle
 
Join Date: Oct 2012
Posts: 14
Default

I know this is an old post...but any help with making this spell work? I have copied the SumAirR16 and made it into SumAirR17 and increased all the stats. I even made a new npcID and made sure they both were the same. I try to summon the r17 pet and it keeps saying unable to find spell. I even changed up the r16 spell and now its not letting me summon that spell either? Any thoughts?
Reply With Quote
  #10  
Old 10-20-2014, 11:08 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,594
Default

You have to make an 'npc_types' entry, as well as a 'pets' entry. Did you do both of these things?
Reply With Quote
  #11  
Old 10-20-2014, 11:19 PM
samaus31
Fire Beetle
 
Join Date: Oct 2012
Posts: 14
Default

Yea made them in both areas. I put the ID as 800. But now I changed the stats on R16 it wont summon the pet now? I guess is there a max amount of areas you can increase? Would that be causing the problems?
Reply With Quote
  #12  
Old 10-21-2014, 06:19 AM
Noport
Opcode Ninja
 
Join Date: Mar 2009
Location: San francisco
Posts: 426
Default

samaus31 change id back too 5473 for R16 air pet Child of Wind then you should have your R16 air pet R17 id 10695 Essence of Air
default server id for R16 was 566 it would be a great idea to get your ids from your spells_us.txt open with notepad+ the ids should match your spell import list for your server

Last edited by Noport; 10-21-2014 at 06:37 AM..
Reply With Quote
  #13  
Old 10-21-2014, 09:25 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
Default

Quote:
Originally Posted by samaus31 View Post
I know this is an old post...but any help with making this spell work? I have copied the SumAirR16 and made it into SumAirR17 and increased all the stats. I even made a new npcID and made sure they both were the same. I try to summon the r17 pet and it keeps saying unable to find spell. I even changed up the r16 spell and now its not letting me summon that spell either? Any thoughts?
It sounds like you haven't exported the spells to your everquest client's folder?
Reply With Quote
  #14  
Old 10-23-2014, 02:39 PM
samaus31
Fire Beetle
 
Join Date: Oct 2012
Posts: 14
Default

Well...I ended up not going with the r17 spell since I could never get that to work. So all I did was use a lower pet and jacked up the stats. And I think the changing of the ID number helped too.
Reply With Quote
  #15  
Old 10-23-2014, 02:41 PM
samaus31
Fire Beetle
 
Join Date: Oct 2012
Posts: 14
Default

Now im just having issues with enabling bots/mercs. Ive tried to follow the guide and within the server setup guide but not doing it well I guess. Since the new repack came out I did not do the same things they say to do in the server install wiki.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:28 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3